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3D Environment Artist

Hao Chen

San Jose, CA
haochen3d.com
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  • About
  • About

    I graduated with BA Physics degree from Berkeley in 2006. The root of my huge turn onto game art happened in my junior year there. I redrew my CS roommate’s very bad sketch of a girl into something not so very bad, so he invited me to make and animate 3d models for his class project of making a primitive game engine. I thought I could do it then, but of course, 3d modeling and animation isn’t something could be mastered in two weeks, so it turned out to be an “incomplete” disaster – alright, a complete disaster, but my roommate passed his class, and we had a lot of laugh watching a 3d female character “humping” a mech warrior due to extreme low frame rates during a turn-based fight in his engine.

    For the two weeks of sacrificing sleep and even grades at Berkeley, I realized I had more passion creating game art than doing experiments, solving integrals, and even playing games, so I chose to learn more about 3d art at the Academy of Art University after graduating from Berkeley. I wouldn’t necessarily say it was a good school choice, but over the years I learned more and more about the game industry inside and outside school.

    So far I’ve focused on 3d environment art, though I’ve also participated in other related fields now and then. It would be a great opportunity for me to have a chance working at a productive game studios / on an exciting game project.

    By the way, the same CS roommate and I formed an indie game group called teamCEL during 2009 – 2012. We successfully published an Android game, CellCross, which had been unpublished due to the dissolution of teamCEL. However, CellCross’s Google Play page is still secretly alive at: https://play.google.com/store/apps/details?id=com.animehobbyist.teamcell.cellcross

    – Only for people who previously installed the game, unfortunately. So all I could

    provide is a Google Play screenshot and the tutorial video I made as public proof.

    http://haochen3d.com/CellCrossGP.jpg

    http://youtu.be/QuLP6bsrwaE

  • Education
    • MFA Game Design
      Academy of Art University
      2013
    • B.A Physics
      UC Berekeley
      2006
  • Experience
    • Game Artist
      Independent contractor
      ???, CA
      Jul 2013 - Present (12 years 11 months)
      Freelancer
    • Game Artist
      Digital Monkey School
      Belmont, CA
      Jul 2013 - Present (12 years 11 months)
      independent contractor, working on mobile game titles for Digital Monkey School
    • Game Artist and Chinese/Japanese game text translator
      teamCEL
      ???, CA
      Jul 2009 - Jul 2012 (3 years)
      Indie Game developer group formed by my friend and I. Once published an Android game, CellCross, which had been unpublished, due to the dissolution of teamCEL in 2012.
      However, CellCross's page is still available on Google Play at :
      https://play.google.com/store/apps/details?id=com.animehobbyist.teamcell.cellcross
    • Game UI Chinese translator
      Western Star Entertainment LLC
      Jun 2012 - Jun 2012
      Translated in game text of the browser game, Bubblenauts, from English to Simplified and Traditional Chinese.
    • Website Chinese translator (first pass)
      hellomei
      ???, CA
      Dec 2010 - Feb 2011 (2 months)
      Translate the website Zalafilms.com/takingthelongviewfilm-chinese/
    • Math/Physics tutor
      Tutor.com
      May 2007 - Feb 2008 (9 months)
      Online tutor.
  • Skills
    • 3D Modeling
    • Animation
    • Game Design
  • Elsewhere on the Web
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