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Principle Environment Artist

Dana Klaren

Los Angeles, CA
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  • About
  • About

    ENVIRONMENT ARTIST specializing in World-building, 3D Modeling, Texturing, UVs, Materials, Level Layouts and Optimizations.

    PORTFOLIO: www.artstation.com/danaklaren

    Experience with UE5, Maya, Substance Suite, ZBrush, Adobe Suite, Headus UV Layout, XNormal, Mari, Gaia/World Machine, AutoCAD, Perforce, JIRA and the Microsoft Office Suite.

  • Education
    • - 3D Modeling and Environment Creation
      Gnomon School of Visual Effects
      2012 - 2015
      Studies focusing on 3D modeling and environment art using Maya, Mudbox, ZBrush, Mari, Substance, Headus UV Layout, Mental Ray, Unreal Engine 4, AutoCAD, and Adobe products.
    • - Industrial Design / Architecture
      San Jose State University
      1990 - 1995
      Studies focused on product design, with minor focus on architecture & CAD.
  • Experience
    • Principle Environment Artist
      Skydance Interactive / Skydance New Media
      Jan 2016 - Present (10 years 6 months)
      ARTIST responsibilities include world-building, hard-surface and organic modeling, texturing, UE5 materials & material-functions, asset & level optimizations as well as game environment design.
      LEADERSHIP responsibilities include managing and directing the creation of beautiful and performant art-assets and environments by both in-house artists and outsourcing. Working with other departments (Concept, Design, Engineering, Tech, etc.) to create the best product possible. Mentorship of other artists. Creation of art pipelines & processes as well as documentation for our projects and the studio.

      Projects:
      Unannounced project (PC, consoles) - Principle Environment Artist
      Marvel 1943: Rise of Hydra (PC, consoles) - Principle Environment Artist
      Unannounced project (Quest 3+) - Principle Environment Artist
      Skydance's Behemoth (Quest 2/3, PCVR, PSVR2) - Senior Environment Artist
      The Walking Dead: Saints & Sinners 2: Retribution (Quest 2, PCVR, PSVR2) - Lead Environment Artist (& Interim Art Director)
      The Walking Dead: Saints & Sinners (Quest 1/2, PCVR, PSVR1/2) - Lead Environment Artist
      Unannounced project (PC) - Lead Environment Artist
      Archangel Hellfire (Rift, Vive) - Art Director
      Archangel (PSVR, Rift, Vive) - Lead Environment Artist
      Gears of War 4 (PC, XboxOne) - Environment Artist

      Software experience:
      Unreal Engine (UE5), Maya, Substance, ZBrush, Headus UV Layout, Photoshop, XNormal, World Machine/Gaia and Perforce.

      ONLINE (3D) PORTFOLIO:
      www.artstation.com/artist/danaklaren
    • 3D Modeler and Environment Artist
      freelance
      2015 - 2016 (1 year)
      I designed, modeled and (PBR) textured low-poly assets for several VR / AR projects.
      Projects include an architectural presentation, a Security Drone for an Oculus / Gear VR demo, as well as a Virtual BMX Bike-Park.
      Software used: Maya, Headus UV Layout, Mari, Substance B2M, Photoshop, UE4, Shader Forge (for Unity).
    • Student
      Gnomon School of Visual Effects
      2012 - 2015 (3 years)
      Studies focusing on 3D modeling and environment art using Maya, Mudbox, ZBrush, Mari, Substance, Headus UV Layout, Mental Ray, Unreal Engine 4, AutoCAD, and Adobe products.

      ONLINE (3D) PORTFOLIO:
      www.artstation.com/artist/danaklaren
    • Design Department Coordinator / Project Manager
      Applied Minds LLC
      Apr 2010 - Mar 2012 (1 year 11 months)
      I seek out talented individuals to join our creative staff. Coordinate the creative staff across multiple disciplines and design-projects focused on graphics, architecture, interiors, vehicles, user interface, and robotics. Conduct on-site surveys. Research and specify FF&E (Furniture, Finishes and Equipment) for our architectural and interior design projects. Supply and manage the physical and digital resources for the department. Coordinate information between the Design Department, our engineers and our shops. Do presentation and documentation photography for the company.
    • Director: Modelshop / Project Manager
      Applied Minds Inc.
      May 2002 - Jun 2010 (8 years 1 month)
      Working directly under Bran Ferren, I supervise the design process and fabrication of numerous architectural, interior, product and custom automotive projects. I work closely with a large team of designers and engineers from various disciplines.
    • Animatronics Designer / Supervisor
      various companies / freelance
      Mar 2001 - May 2002 (1 year 2 months)
      Worked as a freelance artist, and animatronics (robotics) designer & supervisor. Companies worked for during this time-period included: "Chiodo Bros. Productions", "Versatile Media One", "The Character Shop", & "Attraction Services/Applied Minds Inc.".

      Projects:
      "Star-tacular" light & water show at Silver Star Hotel & Casino, Choctaw, MS - production sup.
      "Modulo" anti-terrorist vehicle concept - mechanical tech.
      "iMac" commercial - animatronics designer
      "Willard" film - animatronics designer
      "Budweiser" commercial - animatronics tech.
      "Total Movie & Entertainment" magazine - photographer
      "That's My Bush" tv show - animatronics tech.
      "The Chronicle" tv show - animatronics tech.
    • Mechanical Technician (Animatronics)
      Walt Disney Imagineering
      Aug 1998 - Feb 2001 (2 years 6 months)
      I worked as an animatronics (robotics) designer & machinist on over 50 animated figures for Tokyo Disney Sea, & Disney California Adventures. I helped design & build the most articulated animatronic figure Imagineering has ever produced: "Hopper" for the "It's Tough to be a Bug" show at Disney California Adventures, having over 80 pneumatic & hydraulic points of articulation.

      Projects:
      "Disney California Adventures" theme park - animatronics tech.
      - "It's Tough to be a Bug"
      - "Soarin' Over California"
      - "Superstar Limo"
      - "Fun Boat"
      - 'Themed Lighting' throughout the park
      "Tokyo Disney Sea" theme park - animatronics tech.
      - "Seven Voyages of Sinbad"
      - 'Themed Lighting' throughout the park
      "Tokyo Disneyland" theme park - animatronics tech.
      - "Pooh's Honey Hunt"
    • Animatronics Designer / Supervisor
      various companies / freelance
      Mar 1995 - Aug 1998 (3 years 5 months)
      Worked as a freelance artist, and animatronics (robotics) designer & supervisor. Companies worked for during this time-period included: "Animated Engineering", "Chiodo Bros. Productions", "Atlantic West Effects", "Stan Winston Studio", "Todd Master's Co.", "XFX", "The Character Shop", "Warner Bros.", "Miramax", "Cannum Creations", "Cinema Production Services", "The Jim Henson Creature Shop", & "Optic Nerve".

      Projects:
      "Babylon 5: Crusade" tv show
      "Jack Frost" film
      "Brats of the Dark Nebula" tv show
      "Lost in Space" film
      "Hostess" commercial
      "Armageddon" film
      "Godzilla" 1998 film & trailer
      "Wheel of Fortune 2000" tv show
      'Lousiana casino'
      'magic show'
      "Kull the Conqueror" film
      "House of Frankenstein" tv miniseries
      "Mimic" film
      "The Visitor" tv show
      "Virus" film
      "Sphere" film
      "Stargate SG1" tv show pilot
      "Quicksilver Highway" tv special
      "Sega" commercial
      "Genie" film.
      "Spawn" film
      "New York, NY Casino" commercial
      "Outer Limits" tv show
      "Anaconda" film
      "Bad Moon" film
      "Leprechaun 4: In Space" film
      "Little Witches" film
      "Dark Skies" tv show pilot
      "The Arrival" film
      "The Relic" film
      "The Ghost and the Darkness" film
      "The Island of Doctor Moreau" film
      "The Pinocchio Syndrome" film
      "Rotting Pinata" music video
      'wax museum' 'Sharon Stone'
      "Lost on Earth" tv show
      "Beastmaster 3" film
      "J Regain" commercial
      "Scream" music video
      "Ed" film
  • Awards

    ArtStation.com : Best of 2015

    My "Low-Poly PBR Floor (process)" was selected as one of the "Best of 2015" on ArtStation.com

  • Industries
    • Entertainment
    • Toys & Games
    • Mobile Apps
    • VR / AR
  • Skills
    • 3D Modeling
    • Architecture
    • Art Direction
    • CGI
    • Creative Direction
    • Creative Suite
    • Gaming
    • Game Design
    • Maya
    • Unreal Engine
  • Elsewhere on the Web
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  • On Coroflot
    @DanaKlaren, member since 2014
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