One More Dungeon is a project where I worked as a Technical Designer/Programmer within a group of 6.
Here I will be showcasing the utility function of the "wind" spell, this will allow players to launch over greater distances that their jump would not be able to reach as well as move through platforming sections faster.
Here I am showcasing the "Ice" spell this is the utility functionality, allowing the player to spray ice on the ground, allowing for frictionless and high speed movement.
Here I am showcasing the "Electric" spell the functionality is split between two things. One would be the base damage it does where it will track the enemies and automatically lock on when active. Stun the enemy as damage is being dealt, as well as activating environmental traps.
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Divjot Pannu | Game Designer Portfolio

This is a group student final project I have been working on as a Technical Designer, named "One More Dungeon?". Within this project I delved deeper into visual scripting via Blueprinting, in Unreal Engine.

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Divjot Pannu
Technical Game Designer Vancouver, Canada