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One More Dungeon
Ironwood Interactive
Vancouver, BC
Oct 2024 - Apr 2025 (6 months)
Worked as a technical designer/programmer in Unreal Engine within a small team of six people. Created mechanics, Player controller, interactable environmental props and traps, as well as special events and encounter design + creation/implementation. I also observed/managed playtests, to adjust game balance to create an experience to challenge players of all skills levels.
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Mechblade
T.E.E.S
Vancouver, BC
Sep 2024 - Nov 2024 (2 months)
Worked as a project manager, managing schedules, deadlines and deliverables from my team of 6. As well as a Programmer within Unity to aid in the rapid development this game underwent. I created enviromental traps and pickups and worked within a structure setup by my fellow programmer and creatively delivered solutions to effectively resolve problems within our short timeline