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Skilled Creative Director, Game Designer and Art Director

Douglas Snook

Libertyville, IL
Available Now
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  • About
  • About

    I've worked in both digital entertainment and real-world toy industries as a designer, animator, inventor and art director.

    Interested in exploring new ways for traditional play patterns to take advantage of a smart-phone carrying, web-connected world.

  • Education
    • BFA Painting
      University of Illinois at Urbana-Champaign
      1986 - 1990
  • Experience
    • Creative Director
      Gritty Reboot Studios
      2023 - Present (3 years)
      A small indie game project, launched in my free time as a way to expand my skills in scripting and designing digital games. * Able to design, animate and code new game concepts in the Unity Game Engine.
    • Senior Toy and Game Designer
      Big Monster Toys/BMT & Associates
      Chicago, IL
      Jun 2000 - Apr 2023 (22 years 10 months)
      Responsibilities include designing new toy and game projects, building working prototypes, and presenting concepts to prospective manufacturers such as Hasbro and Mattel. * Focused on designing and prototyping new ways for physical play to extend into the digital realm, through IR, ultrasonic communication, camera tracking, RFID and touch sensing. * Skilled in all facets of toy prototyping, from concept to execution.
    • Senior Game Designer, Associate Producer
      Terraglyph Interactive Studios
      Schaumburg, IL
      1998 - 2000 (2 years)
      Responsibilities included designing games, developing the interface and level layouts, writing scripts and coordinating the art and animation teams with the programmers and audio engineers. * Designed and served as Associate producer for Scooby Doo- The Classic Creep Caper for the Nintendo 64. * Designed and provided art direction for an unpublished Massively Multiplayer Online game and an unpublished Playstation title for Nickelodeon.
    • Animator
      Skyboy Productions
      Chicago, IL
      1997 - 1998 (1 year)
      Game Designer Responsibilities included designing and producing art and animations for stand-up arcade games using the JAMMA wiring harness. * Designed mini-games and created the interface and animations for the Sharpshooter stand-up arcade game.
    • Animator/ Designer
      Kinesoft Development
      Arlington Heights, IL
      1995 - 1997 (2 years)
      Designed games for Windows '95, created art and animations in TrueSpace and Photoshop. * Worked with Tetris creator Alexey Pajitnov to create Knight Moves. * Conceptualized and animated creatures and vehicles for an unpublished real-time strategy game. Animator, Designer, Associate Producer, Art Director
    • Art Director
      ICOM Simulations/ Viacom New Media
      Buffalo Grove, United States
      1991 - 1995 (4 years)
      Responsibilities included designing game interfaces and levels, creating animations and coordinating the art and programming teams. * Managed a team of in-house and off-site artists to develop the look of the game Are You Afraid of the Dark- The Tale of Orpheo's Curse for the PC. * Associate producer, art director and animator on Beyond Shadowgate for the TurboDuo CD-Rom console * Animator and level designer for Shapeshifter on the TurboDuo
  • Awards

    Cosmic Catch -2007 Oppenheim Toy Portfolio Platinum award

    Now What- 2009 Dr. Toy Best Pick

    Are You Afraid of the Dark- Parent's Choice

  • Industries
    • Consumer Electronics
    • Entertainment
    • Toys & Games
    • Mobile Apps
    • VR / AR
  • Skills
    • 3D Modeling
    • Art Direction
    • Concept Art
    • Creative Direction
    • Final Cut Pro
    • Game Design
    • Ideation
    • Model Making
    • Photoshop
    • Unity
  • Elsewhere on the Web
    • n
    • k
  • On Coroflot
    @DougSnook, member since 2012
    • Following 8
    • Followers 10
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