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Game Designer

Justin Hawthorne Pro

Queens, NY
Available Now
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  • About
  • About

    Hi, I’m Justin Hawthorne, a 22-year-old game developer from Queens, New York. I’m passionate about designing and building interactive experiences that blend creativity and technology. Over the past few years, I’ve gained hands-on experience in Unity, C#, and 3D development, creating multiple working prototypes and experimenting with XR and interactive environments.

    I’m currently studying Multimedia Programming & Design at BMCC, where I continue to strengthen my skills in programming, animation, and game design. I’ve also gained professional experience as a Game Design Intern at Pocket Play Games, contributing to hyper-casual prototypes and collaborative design projects.

    I’m driven, curious, and ready to take the next step toward a career in game development, where I can keep learning, creating, and pushing the limits of what games can do.

  • Education
    • Associate of Science - AS Multimedia Programming and Design
      Borough of Manhattan Community College
      2024 - Currently Enrolled
      At BMCC, I’ve been diving deep into the intersection of technology and creativity—learning how to code, design, and bring digital worlds to life. The Multimedia Programming & Design program has given me hands-on experience with programming, animation, and interactive storytelling, from building games and web experiences to designing 3D environments and motion graphics. Every project has pushed me to think like both a developer and a designer—balancing logic with imagination. My time here has strengthened my technical foundation, sharpened my creative eye, and fueled my goal of building a career in game development and interactive media.
    • Certificate AR-VR Development and 3D Graphics
      NYU Tandon School of Engineering
      2022 - 2023
      -Built foundational skills and knowledge to develop XR experiences within Unity. -Applied C# programming to customize Unity components. -Applied AR and VR concepts and 3D graphics programming to develop XR applications. -Developed an understanding of the roles, interactions, and workflows within the XR development ecosystem. -Applied 3D mathematical foundations to game engine development. -Constructed multiple interactive virtual environments. -Utilized rendering pipelines to achieve realistic effects within a virtual environment -Created a portfolio with a variety of digital samples, including a final project that features a prototype, pitch, and documentation.
  • Experience
    • Game Design Intern
      Pocket Play Games
      Jul 2025 - Present (1 year)
      -Assisted in creating and refining game design documents (GDDs) for multiple prototype concepts, ensuring clear communication of mechanics, features, and scope.
      -Collaborated with designers and developers to iterate rapidly on prototypes, testing different mechanics and player experiences.
      -Designed and prototyped a hyper casual bridge-building game using Unity and C#, focusing on gameplay loops, controls, and player progression.
    • Level Design Intern
      InOrbit Systems
      May 2023 - Dec 2023 (7 months)
      -Proficient in level design principles and workflows, utilizing tools such as Unreal Engine for creating immersive and engaging gameplay experiences.
      -Proficiency in scripting languages, particularly Blueprint in Unreal Engine, to implement interactive elements and gameplay systems within levels.
      -Collaborative mindset, working effectively with multidisciplinary teams to integrate art, sound, and narrative elements into level designs.
  • Awards

    Professional Certificate in AR/VR Development and 3D Graphics

  • Industries
    • Entertainment
    • Mobile Apps
    • VR / AR
  • Skills
    • Mobile Apps
    • Blender
    • Cinema 4D
    • Game Design
    • Project Management
    • Prototyping
    • Unity
    • Unreal Engine
    • User Interface
    • UX
  • Elsewhere on the Web
    • n
  • On Coroflot
    @JustinHawthorne, member since 2023
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