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User Experience Designer

Juston Gaughan

Temecula, CA
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  • About
  • About

    I am an explorer, an observer, and an artist. From micro to macro, I am obsessed with interaction. AdHoc whiteboards, endless sticky note feeds, and constant team workshops; good times create great products that return measurable value.

    I have worked in game dev, mobile, web, and print. Through working with client IP's, I make decisions that encompass the user's interaction with applications and features, resulting in increased user satisfaction and loyalty, while staying in or under budget.

  • Education
    • MS Human Computer Interactions
      DePaul University
      2017 - 2018
      Incomplete
    • BS Media Arts and Animation
      Art Institute of San Diego
      2010 - 2014
  • Experience
    • Uber Contract Driver
      Uber
      Feb 2019 - Present (7 years 5 months)
      Local pick-ups and drop-offs (Temecula, San Diego to Ontario)
      Am responsible for:
      Delivering passengers safely to provided destination
      Keeping vehicle and experience clean, friendly, and efficient
    • 2D Artist / UI Designer (Fulltime)
      GameCloud Studios
      Worked full time on Glow Master, a therapy based game for children with ADD (ios with brain-wave peripheral device sold by playto.org). In addition worked on mobile sports games, kiosk / location based touch devices, facebook game conversions (to stand-alone apps), and micro apps for McDonald's McPlay™ architecture. Provided design support for corporate clients (via parent company: Augmentum Inc.) Was responsible for designing and or creating: * Requirements and task interaction models * UI Mockups, UI prototypes, UI proof of concept animations * Textures, 3D models, concept art, documentation Independent
    • Artist UI / UX
      GameCloud Studios
      (Contract to Hire) Worked on project Epic Goal, a facebook soccer game (owned by Watercooler Games), released for the world cup market. Additional projects included: Showstopper Basketball, Harry Potter facebook RFP. Was responsible for designing and or creating: * UI art, UI animations (proof of concept) * Art direction to external team * Multi-division ideation, support for pitches and RFP's
    • Principal Designer (Fulltime)
      Playhut Inc.
      / Azooca / GoLive2 Initially hired to work on GoLive2, a flash game portal. Under GoLive2 I worked closely with the marketing and CT directors to control the local design and provide oversight / quality control with external teams. Transferred to Playhut (parent company) and worked as a toy design artist when GoLive2 was shuttered. Was responsible for: * Front end code deployment * QA and UAT for all front end code * Front end web design for multiple casual game portals * Supporting release campaigns for localization New Ventures West
    • UX Designer (Volunteer Non-Profit)
      American Youth Literacy Foundation
      Helped in building an application that would facilitate literacy training in adults. It was a final contender in the Barbara Bush Literacy Xprize Competition. Was responsible for designing and or creating: * Task interaction models, wireframes * Style guide / living style guide * Heuristic evaluations / cognitive walkthroughs * Mobile first development standards
    • Web and Graphic Design
      Independently created and released websites (wordpress) and supporting assets for clients.
  • Awards

    Epic Goal ─ UI / UX Design Props

    UI/UX control schema concept, design, integration, implementation:

    “…This is where the biggest risk for Epic Goal lies; with Bola, for instance, we found the control scheme to be frustratingly difficult. But Epic Goal immediately shines. While in most soccer games the players dart back and forth across the field, presenting a huge challenge for point-and-click operation, Epic Goal’s childlike players progress across the screen at a speedy toddle. When there’s an opportunity to pass, tackle or shoot for a goal, huge, colored rings appear to be clicked on.”

    ─ insidesocialgames.com (full article available upon request)



    Golive2 Portal and Stixx Marketing Designs

    Web Design / Marketing Visuals:

    “Although I was never Juston’s direct supervisor, I worked with Juston to develop web-related applications and web pages. Juston was given the task to design web pages but his drive to learn quickly expanded his role in the development department to include the programming of Javascript and Flash applets used in website control and marketing promotions. In marketing, we are always concerned about providing a simple purpose or message with a minimum of static to dilute the message. Juston was a quick study and produced extraordinary web designs. In summary, he does exceptional work. The CEO of our company (who has a master’s degree in commercial design) often commented about Juston’s “gift” in design. Regarding Juston’s work ethics and social acceptance, I would say that Juston was well liked by his peers, was a joy to work with, and always looked for ways to improve his design skills. Therefore, without hesitation I would recommend Juston for any website design or website development position that he might apply.”

    ─ Phil Hale, Director of Marketing, Playhut Inc.

  • Affiliations

    UX Speakeasy - San Diego, UxP Chicago, UX Strategy - Chicago, XD Roundtable - Chicago

  • Industries
    • Consumer Electronics
    • Entertainment
    • Toys & Games
    • Mobile Apps
  • Skills
    • 3D Animation
    • 3D Modeling
    • Animation
    • Mobile Apps
    • Character Design
    • Creative Suite
    • Ideation
    • Illustration
    • Interaction Design
    • UX
  • Elsewhere on the Web
    • v
    • k
  • On Coroflot
    @JustonGaughan, member since 2008
    • Following 5
    • Followers 3
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