Art Director/ Principal Visual Designer
San Francisco, CA
Sep 2014 - Present (7 years)
Art Direction and lead visual design for both desktop and mobile UI re-fresh. Working closely with the creative director and marketing visual design team to define and apply a new visual language across the entire product.
San Francisco, CA
Oct 2009 - Sep 2014 (4 years 11 months)
Providing artistic direction and guidance on both internal and
external project work which aligns to LUNAR’s brand identity. Project management for internal and external branding efforts including: budgeting of finances, tracking allocated staff/ contract hours, establishing and meeting project milestones.
Maintaining relationships with a variety of vendors including designers, printers, writers, videographers and photographers.
Freelance Art Director and Visual Designer
Dec 2010 - Feb 2011 (2 months)
Branding and user interface design project for Cull.tv, an online experience that offers users streaming video content and makes recommendations based on search result meta data. Collborated art direction, graphic design and UI design. Responsible for brand identity and style guidelines, as well as user interface application look and feel, logo treatments and motion graphics.
Design Course Instruction
LUNAR/ Academy of Art University
Sep 2010 - Dec 2010 (3 months)
Co-sponsored senior level industrial design course focusing on process, product storytelling, communication design and presentation techniques, conceptual thinking to real-world fabrication procedures.
Freelance Experience Designer
Jul 2010 - Jul 2010
Research and brainstorming workshop to inform UI design decisions for online experiences. Explorations included mobile, social and community interactions, the relationship between in-store and online experiential conditions and how best to leverage new technologies to boost consumer engagment and brand recognition.
Associate Art Director
Sep 2009 - 2010 (1 year)
California College of the Arts
2007 - 2010 (3 years)
Intel Sponsored Project at California College of the Arts
Aug 2009 - Oct 2009 (2 months)
Intel sponsored student project, California College of the Arts
San Francisco, CA. (August 2009 to present)
Intel seeks to explore the future of personal portable technology with a studio that investigates the current state of mobile computing technology today and extrapolates into the future to anticipate user needs and aspirations. Our goal for this studio is to deliver compelling concepts that can guide and inform Intel’s research and product development efforts. Concept development includes user interface design, form studies, user research and branding.
State of 8
Jun 2009 - Aug 2009 (2 months)
Industrial Designer, State of 8
San Francisco, CA. / New York, NY. (May 2009 to present)
Product design and project management, 3D modeling and rapid prototyping
User Experience Designer/ Researcher
Jun 2009 - Jul 2009 (1 month)
User Experience and Interaction Design Researcher, www.Redcats.com
San Francisco, CA (June 2009 to Aug. 2009)
Understanding and documenting a range of physical retail environments focusing on what makes a good user experience. Emphasis placed on novel use of technology, and unique user engagement.
Brand Development Internship
Venables Bell and Partners
Mar 2009 - Jun 2009 (3 months)
Assisted designers with agency identity and in-house design projects including advertising, product concepts and branding, environments design, graphic design and interaction design. Clients included: Intel, GAP, Inc., Wendy’s and Audi.
Industrial Designer: Solar Technology Sponsored Studio
Aug 2008 - Dec 2008 (4 months)
Solar technology sponsored project, Ecole Polytechnique Federale (EPFL) San Francisco, California (Sept 2008-Dec 2008) Project work included designing physical objects and human interactions that are derived out of new solar technologies.
Industrial Design Intern
Peter Stathis & Virtual Studio
Sep 2008 - Dec 2008 (3 months)
Environmental Management/ GIS Mapping
Jun 2001 - Sep 2007 (6 years 3 months)
Cartographer/ Geographic Information Systems (GIS) Technician. Work included data analysis, demographic research, project planning and map production. Adherence to product quality guidelines and to file organization. Knowledge of Global Positioning Systems (GPS), spreadsheet management, and photogrammetry. Programs used: ArcMap GIS, ArcView 3.2a, Spatial Analyst, Pathfinder, MS Office, Adobe Acrobat 6.0, and Photoshop CS2.