The main menu - I was particularly happy with the animated "You Will Know Her Name" text that would appear every so often in-sequence. Added a touch of "terror" to a rather simple game.
The goal of the game was to use Carrie's telekinesis to keep objects in her room in the air. The objects would begin to shake before falling, and Carrie could "zap" them to keep them aloft.
Though Carrie doesn't actually use "bolts of energy" in the film, we felt that such feedback was necessary for the player. Made the telekinetic plate-spinning more impactful.
The more you could keep things in the air, the more point bonuses you scored. And if you were really good, you could earn a place on the leaderboards.
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Carrie (Promotional Game)

This one was a rush order - We developed this Xbox Dashboard game to tie in with the Carrie film reboot, and had fourteen days to do it with three people. We had it ready in one less.

Public Release - Q4 2013

Brandon Karratti
UX/UI Designer at Brigham Young University Orem, UT