This game was unique, in that it was made for both the Xbox controller and the Kinect, which presented some interesting challenges.
The client was insistent that the UI be fully explained, which is something that I try to avoid, because if the UI has to be explained, then it's not all that intuitive.
The player needed to highlight and click on equal parts of fire and ice in order to fill up the two corresponding bars at the top of the screen.
Once the two bars were full, the screen would erupt in a vibrant fire and ice explosion of awesomeness.
The more "explosions," the more bonus multipliers would be added to your score!
The highest scores, of course, ended up forever acclaimed in the leaderboards.
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