Making games was always my passion. I started very young with age around 16 years old. with Duke Nukem 3D editor and I figured out it is awesome and very exiting. After a little break I got back to Level Designing and Level Art with Half Life source editor. I was 21 when i got my first professional job in game industry. The company was Dragon Entertainment in Krakow. After 9 months I was hired in People Can Fly in Warsaw. After 3 years Epic Games bought us and we became the big Epic family. I worked inter alia on BulletStorm which I am most proud of. In that project I figured out that lighting is what I love the most. After 8 years in PCF/Epic Games I moved to Techland. In Dead Island: Riptide and Dying Light I was responsible for lighting, post process and weather effects. After 2 years, Ubisoft invited me to work strictly as lighting artist.