Game development professional with 15 years of experience creating graphics for mobile, console and social games.
In charge of art production for the projects:
Entis Fantasy for Java-enabled mobile phones (KRI 2007 award for best handheld game)
Robogear Generals for Nintendo DS (canceled)
Robocalypse for Nintendo DS (KRI 2008 award for best handheld game)
Robocalypse Mobile Mayhem for iOS
Robocalypse Beaver Defense for Nintendo WiiWare
Merry Massacre (casual RTS for social networks)
Zombies, Werewolves, Vampires (casual RTS for social networks)
Defender's Quest: Valley of the Forgotten (DX Edition)
Idle Online Universe
Specializing in compact projects with focus on attractive, stylized cartoon-style graphics and animations, usually 2D. Experienced in pixel art and animation. Comfortable with managing lots of unconnected outsource talent simultaneously; good at being on the same page with programmers, game designers and management. Accustomed to working in small, tight, highly experienced teams. Fluent English, flawless Russian, substantial Photoshop skills.
Specialties: video games, entertainment, social media, art outsource management, art direction.