Santa Barbara, CA
Feb 2014 - Present (9 years 2 months)
UX consultant and individual contributor for security, Hadoop Performance Management technology, network monitoring and financial.
- Respect Network
- Driven/Concurrent (Acquired by Xplenty)
- Portfolio Quest
Jan 2013 - Present (10 years)
Online retailer devoted to providing merchandise that encourages young girls to study science, technology, engineering and math (STEM). I design and sell t-shirts displaying notable women of science, as well as, calendars, with other products coming soon.
Los Angeles, CA
Jun 2016 - Aug 2016 (2 months)
Lead class of 20 high school girls through the Summer Immersion Program of Girls Who Code. We were sponsored by the USC Marshall School of Business and hosted five+ speakers from industry in addition to our bootcamp approach to learning the following programming languages.
UX Manager, CourseWork
Oct 2012 - Feb 2014 (1 year 4 months)
Managed user experience and user support team responsible for Stanford’s internal learning management system (LMS).
Conducted user research and interaction design for web and mobile presentation of learning management system used by faculty and students. Served as product manager prioritizing features and developing product roadmap. Developed front-end HTML/CSS for individual tools within the LMS.
Manager UX Research & Design
Aug 2008 - Oct 2012 (4 years 2 months)
Lead team of user researchers, interaction and visual designers in creating innovative solutions to problems faced by the world's libraries. Our products range from world wide catalogs to widgets on tablets and smart phones. Mobile use represents the majority of our research lately and mobile apps have been great fun to design!
Manager, User Experience
Jun 2004 - May 2008 (3 years 11 months)
Software Development Manager
2000 - 2004 (4 years)
Promoted from front-end web developer to software manager. Responsible for web and client/server product development for the patented PhysioLab technology that provides a framework for creating dynamic, large-scale computer models of human disease with focus on user interface design.