The Coca-Cola Company
Aug 2016 - Present (6 years 9 months)
Responsibilities: creating game-changing solutions to replace Coca-Cola’s outdated in-store merchandising offerings, leading both internal and outside design teams to generate game-changing new solutions, studying consumer behavior to craft intuitive ways to present our products, guiding existing designs through the production engineering process to ensure that the final incarnations retain their special essence while being affordable to mass-produce, educating our internal clients about the value design adds and nurturing a culture of beautiful form and user empathy. Role also entails frequent sketching, CAD modeling, testing, Keyshot rendering and proposing projects to internal business units.
Aug 2015 - Jun 2016 (10 months)
Responsibilities: Developing UX for business software product in a startup context, improving workflow structures, designing look and feel of product, designing and implementing all sales and marketing touchpoints for inbound leads, writing weekly company development blog.
Nov 2008 - Aug 2015 (6 years 9 months)
Responsibilities: Accurately assessing client objectives, leading design teams to deliver outstanding products, identifying viable user insights at low cost, rapidly generating a diverse array of concept sketches, rapid iteration via 3D printing, designing beautiful, brand-appropriate product forms, structuring intuitive user interfaces, creating innovative mechanical solutions to functional problems, demonstrating effectiveness of these mechanisms with functional prototypes, drawing or using Keyshot to create final renderings, creating final production CAD.
Industrial Design Intern
Jun 2008 - Aug 2008 (2 months)
Concept sketching, building Solidworks models, designing components for manufacture, building functional test prototypes, creating product renderings, and presenting concepts to clients.
Jan 2008 - May 2008 (4 months)
Concept sketching, CAD modeling, design research, package design, design for manufacture, creating models, presenting concepts to clients, developing functional mechanisms for new products.
Jun 2007 - Dec 2007 (6 months)
Responsibilities: Creating Solidworks models of trenchless equipment, designing new components, design for manufacture.