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Games Artist/Art Director

Brian White

Berkeley, CA
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  • About
  • About

    Artist/Lead artist/Art Director with 20 years of game development experience, with a focus on free-to-play mobile games since 2011. Skilled at managing/mentoring internal and external teams of artists, placing the highest priority on building and maintaining quality, highly-productive relationships with team members and external vendors. Expert eye for evaluating and critiquing deliverables, accustomed to weekly content update cycles, backed up by extensive experience with every specialized role as a games artist over the years.

    Background in industrial design, paired with a deep interest in architecture and period styles. Enjoy working in a wide variety of genres and art styles, from children's games to future sci-fi MMOs.

    Specialties: art direction, art outsource management, visual development for gaming environments, concept and production art for characters, architecture and props, 2D and 3D prototyping and production art, UI design, children's educational games/applications.

    Portfolio: www.brianwhiteart.com

    Side bit: educational toy designer with multiple patents pending.

  • Education
    • BFA Industrial Design
      Rhode Island School of Design
      1982 - 1987
      Rhode Island School of Design Award for Excellence in Design and Invention 1986 (awarded for line of original preschool toy designs)
  • Experience
    • Designer/Artist/Art Director
      Freelance Computer Games Artist/Art Director
      Dec 2013 - Present (12 years 7 months)
      - Contract art director for unannounced MMO (project currently seeking funding)
      - Toy design, prototyping and licensing
    • Lead Artist
      DeNA
      Oct 2012 - Dec 2013 (1 year 2 months)
      Contributing art director for mobile gaming titles, responsible for raising and maintaining the quality bar for in-game art assets, brought on and managed external individual artist contractors and art production studios from around the world, while producing concept art and final in-game art

      - Quests & Sorcery
      - Transformers: Legends
    • Director of Illustration
      Idle Games
      Oct 2011 - Oct 2012 (1 year)
      Art Director and art outsourcing manager for social and mobile games
      - Idle Worship
      - Fresh Deck Poker
    • Lead Artist
      Lionside (acquired by DeNA)
      Mar 2010 - Sep 2011 (1 year 6 months)
      Lead visual development for all game environments, design and create in-game assets, marketing and viral graphics - Lionside Football and NBA Legend on Facebook
    • Sr Artist
      Human Nature Studios
      Nov 2008 - Dec 2009 (1 year 1 month)
      Was involved in every aspect of UI design, first user experience, art/design for mini-games, widgets, concept art/layouts for game screens, game maps, etc., for Dreamworks kids's MMO, Kung Fu Panda World
    • Artist Contractor
      Trion World Network
      Dec 2007 - Jun 2008 (6 months)
      Concept art: architecture and props, for Rift MMORPG
    • Creative consultant
      Bardo Entertainment
      2007 - 2008 (1 year)
      Concept Artist: design and production art for casual MMO prototype
    • Sr Concept Artist
      Perpetual Entertainment
      Nov 2006 - Sep 2007 (10 months)
      Designed environments, architecture and props, for Star Trek Online MMO; prepared associated 3D model specs for outsourcing
    • Sr Artist
      Linden Lab
      Aug 2005 - Oct 2006 (1 year 2 months)
      Designed and built public environments, such as orientation, learning/tutorial and international themed areas, for virtual world, Second Life
    • Art Director/Sr. Artist
      Electronic Arts
      Jan 2002 - Jun 2005 (3 years 5 months)
      The Sims 2: University, EP1 Oct 2004 – Dec 2004
      Sr Concept Artist: assisted the Project Art Director with establishing the look of objects and environments, created object specs/designs for internal and external artists. Also assisted in reviewing asset submissions, and providing artists with feedback and direction.

      The URBZ: Sims in the City May 2004 – Aug 2004
      Sr Character Artist: character design, low and high-polygon modeling/texturing of game characters for PS2, XBox, DS

      Sim City 4 - Rush Hour Feb 2003 – Sept 2003
      Art Director: responsible for all aspects of project art direction, managed eight internal artists and several external art houses

      CGA Level 4 Sim City 4 Jan 2002 – Jan 2003
      Senior artist: assisted with art direction for internal and external artists, created specs/designs of building units for external modelers, produced 3D building units
    • Sr Artist
      Maxis (Electronic Arts)
      2001 - 2005 (4 years)
      Contributing Art Director, concept artist on Sim City4 and the Sims2
    • Sr Artist
      Scientific Learning Corporation
      Apr 2000 - Jul 2001 (1 year 3 months)
      Assisted with art direction and game design, designed scenes and game characters, produced traditional cel animation, 3D modeling / texturing and animation, for 3rd grade reading program, Fast Forword
    • Sr Artist
      Frog City Software
      Oct 1997 - Mar 2000 (2 years 5 months)
      Senior Artist, responsible for 3D modeling / texturing of architectural and character art assets for RTS games Pantheon and Trade Empires
    • Artist Contractor
      Broderbund Software
      1997 - 1997
      Designed and produced all background layouts for Where in the USA is Carmen Sandiego? and Carmen Math Detective educational software titles. Also produced GIFanimations for Print Shop.
    • Artist Contractor
      Disney Interactive
      1996 - 1997 (1 year)
      6 month project - produced concept drawings and background layouts for PC game, Villain’s Night Out.
    • Artist / Animator
      Berkeley Systems
      1995 - 1996 (1 year)
      2D production artist responsible for background art, character design and animation for Triazzle and Totally Twisted Screen Saver.
    • Artist Contractor
      Theatrix Interactive
      1994 - 1996 (2 years)
      Pre-production and production art for PC educational titiles, Julliard Music Adventure and Mathheads.
    • Artist / Animator
      Soleil Software Inc.
      1994 - 1996 (2 years)
      Art direction, art production and game design for PC educational software titles: Zurk’s Learning Safari, Zurk’s Rainforest Lab and Zurk’s Alaskan Trek.
    • Artist / Animator
      Presage Software Development
      1993 - 1994 (1 year)
      2D production artist responsible for background art, character design and animation for Lode Runner (8 bit 2D version).
    • Associate Product Designer
      Fisher-Price
      May 1987 - May 1988 (1 year)
      Designed and prototyped preschool toys
  • Skills
    • Art Direction
  • Elsewhere on the Web
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  • On Coroflot
    @bbrianwwhite, member since 2014
      • Followers 2
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