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Designer

Blaise Gauba

Chattanooga, TN
Available Now
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  • About
  • About

    I am a designer, illustrator, digital graphics artist, cartoonist, puppet designer and puppeteer, digital as well as a traditional sculptor (Z-Brush), and a voice-over actor. I have over thirty years of knowledge, experience, and expertise working for Walt Disney Imagineering, Walt Disney Art Classics, and Walt Disney Animation Studios. I have worked for all of the major film and television studios in Hollywood, including many of the independent production studios. My focus for 2022 and 2023 is to supply the toy, video game, and animation industries with my expertise in digital sculpting using my skills in Z-Brush.

    I have worked as a prop maker, a mold maker, special effects makeup artist, a miniature model maker, and an architectural model builder. I have worked in the toy and collectibles industries, including the greeting card industry. I have a resumé and portfolio to back up my years of experience and I am always seeking new projects to work on, whether they be full-length feature films or a television show or commercial spot, toy design, video game characters, or other 3-D assets, as well as animation character designs. I enjoy going where my interest and the work take me.

    I love working with other creatives, as that is the most inspirational and enjoyable way for me to collaborate and bring a new project to life, working with other professionals. It is always satisfying to see a project through to the end and to see all the smiling faces, most significantly, the client's satisfaction.

  • Education
    • N/A Traditional Japanese Watercolor and Sumi-e Ink Painting
      Kitamura Noburu
      1988 - 1989
      I studied tradtional Japanese Watercolor and Sumi-e Ink Painting in Kyoto, Japan under the guidance of Kitamura Noburu. I studied privately under Mr. Kitamura's tutilage. Mr. Kitamura was a nominated Japanese National Living Treasure. He passed away before receiving the full honor. I receieved no degree. He was not accredited.
    • N/A Film Production
      University of Arizona Southwestern Film Consortium
      1979 - 1981
      I studied various aspects of the film production process under the guidance of Mark Headley who ran the Southwestern Film Consortium through an extension program I took through the U of A in Tucson. My focus was on writing, directing, and acting with various hands-on experiences with sound recording, film camera operation (mainly 16mm, but some experience with 35mm cameras), and lighting... both for stage as well as for outdoors. I never receieved a degree as in my impatient youth, I ran off to Hollywood to pursue my career in film and television.
  • Experience
    • Digital Artist/Designer
      Blaise Gauba Studio - Art, Design, Consultation
      Chattanooga, TN
      Feb 2011 - Present (12 years 4 months)
      I am the owner of my own art design and consultation studio, which is based in Chattanooga, Tennessee where I work out of my small home studio office.

      My clients include Walt Disney Imagineering; Walt Disney Art Classics; Walt Disney Animation Studios; Walt Disney Studios (feature film and television); Walt Disney Corporate (The Disney Store); Performance Designed Products, LLC; Hot Buttered Elves; Big Boing! Toys and Big Bang! Ideas; Mattel; Hallmark/Shoe Box (Kansas City, MO); Universal Studios; Paramount Studios; Sony Studios; Culver Studios; Warner Bros. Studios, plus many private clients.

      I have a varied background with a lot of experience and knowledge that spans more than three decades of the visual arts, including film and television production with regards to special effects makeup, custom props, marionettes, hand puppets, miniatures, architectural models, themed attractions, point of sale displays, window displays, trophy and award designs, greeting cards and collectibles.

      I am now available for digital sculpting projects where I specialize in Z-Brush, so please feel free to contact me anytime, Monday through Friday, from 9 am to 5 pm, EST (Eastern Standard Time, U.S.).

      I look forward to collaborating with you on your next project.

    • Digital Sculptor
      Performance Designed Products, LLC
      Torrance, CA
      Jan 2011 - Feb 2015 (4 years 1 month)
      Digital Assets Sculptor/Designer. Quality control of digital assets, oversaw quality control of external corporate/client asset imports. i.e., sought out and repaired snafus, glitches and sculpt design mistakes. This happens when companies use sculptors who may be very good sculptors, but don't know anything about the manufacturing process. That's where the QC comes in on my end, and is necessary in any corporate manufacturing setting. Sculpted real-world, physical sculptures of and for product designs to be used either in the manufacturing process or as R&D used in order to see physically, where we might run into any mold injection issues prior to committing to milling the final injection molds.
  • Industries
    • Entertainment
    • Toys & Games
  • Skills
    • 3D Modeling
    • Art Direction
    • Character Design
    • Copywriting & Editing
    • Costume Design
    • DIY
    • Editing
    • Gaming
    • Fabrication
    • Model Making
  • Elsewhere on the Web
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  • On Coroflot
    @blaisegaubadesignstudio, member since 2017
    • Following 22
    • Followers 6
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