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Brandon M. Woolsey

Portland, OR
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  • About
  • About

  • Education
    • Diploma VFX Fundamentals
      Animation Mentor
      2013 - 2014
    • BFA Industrial Design
      Brigham Young University
      1998 - 2001
  • Experience
    • Independent Contractor
      Freelance Artist
      Jun 2003 - Present (23 years)
      Sample clients include:
      Santa Trap LLC
      Pre-visualization modeling
      Consultation for:
      Rendering pipeline and software integration
      Motion capture hardware and software pipeline

      Vandegrift Renderings
      Constructed three-dimensional models of homes in 3ds max from floor plans and elevations

      University of Texas School of Public Health
      Created instructional visualizations of biological processes to be used in educational films
      Made three-dimensional models and animations based on a provided script and medical illustrations
      Directed overall appearance including color, lighting, and visual effects
    • Production Artist
      Volt
      Salt Lake City, UT
      2002 - 2003 (1 year)
      Contractor for Microsoft Game Studios working on the following titles: Top Spin, NHL Rivals 2004, Amped 2, Links 2004, and Inside Pitch 2003
      Motion data acquisition and cleanup using Vicon hardware and software
      Quality assurance and editing of cleaned and solved motion data using Maya
      File structure organization and maintenance
      Responsible for preparation and delivery of final data to customer
      Software beta testing for Vicon IQ and implementation into the production pipeline including process development and instructional documentation
      Oversaw other motion trackers ensuring quality and integrity of the data as well as timely completion
    • Computer Specialist
      Brigham Young Universtiy
      Provo, UT
      1999 - 2002 (3 years)
      Virtual reality cave operation, maintenance, and content creation of stereo images and animations, large scale architectural pre-visualizations, and other demonstrations
      Render troubleshooting on SGI supercomputer and maintenance of high-end SGI workstations
      Hardware and software support of faculty and student lab machines
      Rapid prototyping of concept models

    • Consultant
      Digital Illumination
      Provo, UT
      2001 - 2001
      Designed character modeling strategy to facilitate placement of seams and control surface direction
      Applied computer generated fur to finished model using Maya
      Responsible for coloring, lighting, texturing and combing the digital fur
  • Awards

    Boy Scouts of America - Eagle Scout

  • Skills
    • 3D Modeling
    • Photography
    • Industrial Design
  • On Coroflot
    @bwoolsey, member since 2014
      • Followers 1
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