Short video explaining the concept behind the experimental project "The Climb". The game recorded wifi activity within a location and used that information to generate a crowd of characters for the game.
Promotional image composed for the project.
I used the same concept within an asteroids clone to support design rationale. Asteroids were generated by the same input system.
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The Climb

The Climb was an experimental project I undertook with the help of Creative Scotland. I was awarded funds to explore the concept of a passive game which generated content based on the presence of mobile phones.

The idea was to allow the public to contribute to the content of a game passively without needing to subscribe to a traditional game rule-set.

Available
Freelance, Full-time
Daniel Falconer
Digital Developer Dundee, United Kingdom