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Later Screen in Paper Prototype Showcasing Branching Paths
First Screen (Initial Paper Prototype Design)
Evidence Tab, First Screen of Scenario (UI Mockup in Balsamiq)
Working Web UI Prototype (HTML Web Game)
Visio Flow Chart for the First Case
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Situation Room (Unreleased Web Game)

Web game where users would collaborate on solving a mysterious real-world event. Each event would have multiple branching evidence paths, along with multiple endings. I was involved with the IP creation, Design Direction, User Interface, and UX Flow. This project was unfortunately halted when the studio shut down.

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Freelance, Full-time, Moonlighting
Derek Manning
Senior Game Designer Brisbane, Australia