Self-starting Game/UI Designer and BI Analyst with almost two decades of industry experience in numerous game genres. I have worked on titles across a wide variety of platforms, ranging from Web Apps, Mobile, and multiple Console generations, with many of them being cross-platform titles. I wear many hats including creating new IP's, designing paper prototypes, mocking up game UI's, designing game mechanics, UX and User Flows, descriptive documentation, data analysis, backend setup, SQL scripting, and more. Software Knowledge: Balsamiq, Photoshop, Excel, MySQL Workbench, SQL Language, Tableau, Visio, Android Studio, Maya, Microsoft Word, Unity, Unreal, Torque, Perforce, Git, and Hammer.
GarageGames Employee of the Month - February 2009