Spatial UX research and product design across VR, AR, and mixed reality, from a virtual operating room to eye-tracking studies with practicing radiologists. As a senior product designer and human factors researcher, I run controlled experiments that turn how people perceive, attend, and move in 3D space into evidence that shapes real products.
This case study covers a VR operating room simulator, a presence-mediation study across head-mounted and desktop VR (peer-reviewed, partial mediation confirmed via Sobel test), eye-tracking that mapped where radiologists' attention fragmented across multi-display workstations, and driving-simulator work on divided attention.
The through-line is method: spatial human factors and rigorous research that travel from medical devices to products used by millions. See the full case study, statistics, and visuals at ehsannaderi.com.
Spatial UX research and product design across VR, AR, and mixed reality, from a virtual operating room to eye-tracking studies with practicing radiologists. As a senior product designer and human factors researcher, I run controlled experiments that turn how people perceive, attend, and move in 3D space into evidence that shapes real products.
This case study covers a VR operating room simulator, a presence-mediation study across head-mounted and desktop VR (peer-reviewed, partial mediation confirmed via Sobel test), eye-tracking that mapped where radiologists' attention fragmented across multi-display workstations, and driving-simulator work on divided attention.
The through-line is method: spatial human factors and rigorous research that travel from medical devices to products used by millions. See the full case study, statistics, and visuals at ehsannaderi.com.