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Industrial Design and engineering, 3D modeling, marketing

Eric Jankowski

Toronto, Canada
Available Now
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  • About
  • About

    I am a design leader and a new product developer with experiences in automotive, telecommunication, medical and robotic industries. My mission is to help building the right product faster. In my design process I use research, analytical thinking and user-centered design methodologies to help strategic product planning and create vision of user experience. For modeling and engineering I use SolidWorks and Fusion 360. Many industries that I worked for allow me to have an insightful understanding of product requirements that I use for creative and innovative solutions. As a team player I tend to have unconventional ideas but with realistic approach to solving technical problems. Work in various machine shops gave me a good knowledge of prototype building and manufacturing processes including injection molding, blow molding, machining, metal forming and more. The need for many product presentations made me an expert in photorealistic product visualization and creation of sales and marketing materials. My passion for mechanical design creativity was awarded with 24 patents.

  • Education
    • Diploma Industrial Design
      Ontario College of Art and Design in Toronto
      1990 - 1994
  • Experience
    • Industrial designer, mechanical designer
      ESI, Robotics
      Toronto, Canada
      2016 - 2019 (3 years)
      Designed mobile robots, and UI/UX related to robot operation and interaction. Designed mechanical solutions and housing assemblies in SolidWorks and Fusion 360. My design process starts with market research to identify and define potential users and their needs. I use concepts and scenarios to develop multiple design paths to open up possibilities. Based on research findings, I lead brainstorm meetings in order to define product attributes. I use many visual tools as means of communication between mechanical, software, AI and electronic engineering groups. To eliminate most of mistakes, I apply agile and scrum principles. 3DSMAX helps me conceptualize robot movement and define its function. Later it helps analyze, review and apply ergonomics. Quick animations and videos that I make help communicating product function and its description when determining its commercial viability. At this point concepts become fully defined and this is the time when I start detailed engineering of plastic panels and housing assemblies for 3D print and for injection molding. All these steps are taken to steer engineering towards a path that increases probability of success of the product in the market. Some projects required UI/UX design for operating robots. My role was to create concept iterations with graphics and wireframes for software development phase. I also designed robot movement and its screen graphics as a “reversed interface” that communicates robots’ behavior and its intentions to humans. Prepared marketing materials with graphics, animations, photographs and product’s function description.
    • Sr. Industrial Designer, Manager of Design Communication/CGI group
      BlackBerry
      Mississauga, ON
      Jul 2004 - Oct 2013 (9 years 3 months)
      Established 3D digital visualization group, and later managed Design Communication/CGI Group. Acted as design/asset communication bridge between multiple groups. Translated 3D data coming from Design and Engineering into images and animations. Provided visual design feedback to engineering and industrial design group. Provided digital assets to multiple marketing groups including: brand development, end-user, technology, user interface, software and web development. Supported highest quality of 3D data and most flexible starting point for all data conversions for outside marketing efforts. Created models were hybrids of concept models, mechanical data and industrial graphics.

      • Visualized all BlackBerry smart phones, tablets and accessories from concept through all stages of development to final high-end digital marketing images and animations.
      • Created accurate 3D NURBS/POLYGON models for high-end digital imaging and visual prototyping allowing faster project evaluation and product definition.
      • Created or art directed marketing images of devices and accessories.
      • Created products animation content and art directed multiple promo animations,
      • Translated accuracy, detail and precision of engineering models into photorealistic digital product images and animations fulfilling visual and artistic needs of marketing.
      • Provided 3D color, materials, texture and design exploration and evaluation for internal product reviews, meeting company’s standards and rules.
      • Managed and coordinated marketing projects with outside agencies.
      • Originator, creator and later administrator and user of 128 processor Smedge and BackBurner network render farm and multiple KeyShot workstation rendering setup.

    • Sr, Industrial Designer, Automotive Product Design and Development
      Collins & Aikman
      Toronto, ON
      Aug 1997 - Oct 2003 (6 years 2 months)
      Designed new automotive products within Research and Development Group. Awarded 40 patents. Member of New Business Proposal Team, Involved in strategic planning of advanced automotive products, advanced concept design and 3D modeling.
      • Designed: cup holders, air outlets, center consoles, instrument panels, door panels, trunk systems, headliners automotive interiors and other interior and exterior components, assemblies, mechanisms and systems.
      • Worked on GM, Ford, Volvo, SAAB Mercedes/Chrysler and Opel programs.
      • Senior surface (NURBS) modeler responsible for 3D concept design, including CAD/Solid.
      • Managed in-house and outside Rapid Prototyping and mock-up shops.
      • Performed multiple teardowns and benchmarking of competitive products.
      • Responsible for visual prototyping and product visualization .
      • Created high-resolution Images and animations for marketing purposes.
      • Responsible for preparing data for CAVE - Immersive Theater and Virtual Reality Environments.
      • Product design, improvement and development in accordance with APQP (advanced product quality planning).
      • Designed for Injection molding,

  • Industries
    • Consumer Electronics
    • Healthcare
    • Transportation
  • Skills
    • 3D Animation
    • 3D Modeling
    • Engineering
    • Fusion360
    • Industrial Design
    • Product Design
    • SolidWorks
  • On Coroflot
    @ericjankowski2, member since 2003
    • Following 8
    • Followers 3
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