Gangstar: Miami Vindication (Gameloft, 2010)
A GTA-esque open world, action-adventure game about a man looking for his brother in the shady circles of Miami.
At the beginning, I worked on this project as a cinematic designer and mission designer. I then also contributed to game design for mechanics tweaking and UX design. Finally, I was a substitute lead designer (uncredited) for a short period of time toward the end of the project.
My main contributions are about a third of the in-game cinematics, the throwing mechanic as well as a the introduction and balancing of the NPC come-along design (so that selected NPC could accompany the protagonist on certain missions).
View Website