Basic gameplay
Paris Nights allows the player to visit Paris' most popular areas and interact with people, shops and objects.
As a mission designer, I mainly used this system for mission specific interactions, triggering new possible actions depending on variables.
NPC Interests
Players can also build relationships by talking to people about the things they like (in this case, Rose likes to discuss High Society affairs)
I created the personnalities of some NPCs, but mainly used this system to give some depth to mission-specific NPCs (that you had to befriend or seduce).
Date system
After befriending people, you can become romantically linked to them and bring them on dates in different areas of Paris, or back to your flat...
This system allowed players to unlock a whole new set of activities and cutscenes in different settings (nightclub, Montmartre, etc.) and served as a relationship accelerator between the protagonist and their sweetheart.
Amusing cutscenes
Interacting with objects sometimes leads to amusing cut-scenes. The dating system has its own set of cut-scenes, which I designed and scripted, to let players revisit familiar areas in a whole new light!
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