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Product Designer

Cole Harder

Indianapolis, IN
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  • About
  • About

    1. Themed Entertainment & Props

    Professional Props: Engineered and fabricated complex components for escape rooms and laser tag arenas, ensuring high-durability without sacrificing aesthetic immersion.

    3D Character Work: Developed custom 3D character portraits for tabletop RPGs, utilizing retology and UV unwrapping to create high-fidelity digital assets.

    "Nexus Portal" VR Cabinet: A fusion of furniture design and tech-art, creating a modular, aesthetically pleasing housing for high-end VR equipment.

    2. Collaborative Cosplay & Miniature Art

    Full-Scale Builds: Created large-scale foam sculptures (Iron Man, dinosaurs) and wearable props (Blue Eye Samurai glasses, pumpkin heads) utilizing a hybrid of hand-sculpting and digital files.

    Miniature Mastery: Active in the high-end miniature community, refining STL files from creators like Titan-Forge to achieve gallery-quality 3D prints and paint-ready surfaces.

    The Technical Toolkit

    Software Mastery: SolidWorks (Industrial Design), ZBrush (Digital Sculpting), Blender (Generalist 3D/VFX), Rhino, and Adobe Creative Suite.

    Hardware Proficiency: Anycubic Photon Mono M5 (Resin), K1 Max (FDM), CNC Milling, Laser Cutting, and Arduino-based animatronics.

    Material Expertise: Resin, PLA/PETG, EVA Foam, Thermoplastics (Worbla), Fiberglass, and Stained Glass.

  • Education
    • University of Oregon
      2010 - 2014
    • Danish Institute for Study Abroad
      2013 - 2013
  • Experience
    • Design Engineer
      Creative Works
      Indianapolis, IN
      Jun 2021 - Present (5 years)
      Lead design engineering for immersive environments, including escape rooms, laser tag arenas, and mini-golf products.
      Synthesize artistic concepts with structural engineering to produce manufacture-ready models and high-fidelity renders that drive sales and production efficiency.
      Managed the deployment and optimization of a 10-machine 3D print farm, overseeing R&D to improve production throughput and quality.
      Collaborate across departments to establish engineering team procedures and ensure product consistency across large-scale themed installations.
    • Product Design Asst Intern
      Walt Disney World
      Orlando, FL
      Jan 2015 - Jan 2016 (1 year)
      Product Designer on the hardlines and production team working from concept and ideation to preparing for manufacturing. I developed and designed varying product for the merchandise team through Disney Design Group.
  • Awards

    Winner-4th place Colligan User Interface Design Challenge '13

  • Affiliations

    DFA (Design For America)

    IDSA

  • Industries
    • Commercial Furniture
    • Desktop & Office products
    • Entertainment
    • Toys & Games
    • POP / Visual Merchandising
  • Skills
    • Blender
    • Creative Suite
    • Furniture Design
    • Industrial Design
    • Photoshop
    • Product Design
    • SketchUP
    • SolidWorks
    • zBrush
  • Elsewhere on the Web
    • n
    • 4
  • On Coroflot
    @harder, member since 2012
    • Following 3
    • Followers 4
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