Far Cry 2
Million of us
Outsource Exigent Assets: Trees, huts, station, props Need For Speed Pro Street Nintendo DS version.
Unity world editor
Autodesk 3ds Max
Autodesk Maya Zbrush SoftImage Xsi Unity world editor Adobe Photoshop Body-Paint Sketch up Vray XNormal
Vbeing Software Pvt. Ltd
Delhi throughout Maya Academy
3d Artist * My job at Vbeing was a result of winning a competition held
Lightning Fish Games / Chromativity Ltd.
Jun 2010 - Nov 2012 (2 years 5 months)
(with Quickstart Global) * Led and managed the art team comprising 10 artists, including task assignments to team members. * Assessed and supervised art quality delivered by the art studio. * Played the role of Concept Artist and get basic concepts done in 3D prior to modeling. * Monitored timelines and delivery schedules. * Interfaced and co-ordinated with Art Director and other department heads. * Recruited and built a strong art team. * Motivated and encouraged art team to enhance quality benchmarks.
Senior Game Artist
Apr 2008 - Mar 2009 (11 months)
Assets Huts, props OTHER PROJECTS Sony Hub: Created inorganic 3D props and textured them for Sony Hub Asset library. Shortfuse and Rocketbox Studios: Created inorganic 3D props, Model and texture. Turn3d Games: Modeled and textured Low poly Skyscrapers. Quantic Dreams project: Modeled Hi-poly vehicle and baked normal map and AO on low poly vehicles with Texture. Autobuild: Created ultra realistic Hi-poly Audi TTS car model. Sony's project (Game Show): Created Stages and the assets. Mou Nike: Modeled and textured shoes and showroom. Created Hi-poly shoes and baked normal and AO on Low poly shoes. WORKING APPLICATION
Vbeing Software Pvt. Ltd,
New Delhi, India
Mar 2006 - Sep 2007 (1 year 6 months)
My job at Vbeing was a result of winning a competition held in Delhi throughout Maya Academy of Advanced Cinematic.
Worked under the supervision of Angelo Bod (art director) having 20+years of game industry exp.
My work (vehicle) was set as a benchmark for other artist to match for Ford Off-road Game.