Senior Experience Designer
Oct 2017 - Present (5 years)
Owned and approved UX documentation for EA SPORTS console games.
Directed creation of prototypes for play testing.
Managed team of designers and engineers.
Ensured proper design implementation via task prioritization and build reviews.
Presented UX Strategy to team and external stakeholders.
Collaborated closely with user research and design teams to align business goals with player motivations.
Jun 2017 - Jun 2017
Designed international logos for Blizzard’s new global brand initiative.
Provided concept imagery and final design assets to the development team in California.
Freelance Interface Designer
London, United Kingdom
Jan 2017 - Mar 2017 (2 months)
Designed interface for sci-fi themed language learning app, Ruby Rei.
Provided visual targets, interface assets and screen animations to development team based in London.
Created mobile prototypes of new user on-boarding flow.
2015 - 2016 (1 year)
Directed team responsible for designing and prototyping website social features.
Collaborated with development teams in New York and Scotland to define company’s design goals.
Conducted employee reviews and interviewed creative team candidates.
2014 - 2015 (1 year)
Directed art production for Zynga’s debut sports title NFL Showdown which launched on iOS, Android, Kindle, and web.
Managed interface design teams in Orlando, San Francisco, and Seattle.
Produced game concept videos which were presented to company leadership.
Created artwork style guides for team and off-site contractors.
Maintained league branding policies with NFL licensing office.
Interviewed and recommended new creative team hires.
Senior Interface Designer
2005 - 2014 (9 years)
Shipped over a dozen EA Sports titles including Madden NFL and Tiger Woods PGA Tour.
Designed game interfaces for Playstation, Xbox, Wii, Facebook, iOS, Android and Kindle.
Conducted regular meetings to review artwork and game designs.
Reviewed game builds and prioritized issues to be addressed.
Created style guides for interface teams.
Lead Interface Designer
Little Falls, NJ
2001 - 2005 (4 years)
Designed interfaces and visual effects for shipped titles including Outlaw Tennis, Outlaw Volleyball, Outlaw Golf, and Deer Avenger 4.
Led artists and engineer teams in building interfaces for Playstation, Xbox, Gamecube, and PC.
Produced videos for tutorials, titles, and credits.
Textured 3D environments.
2000 - 2001 (1 year)
Designed sprites, backgrounds and interfaces for Game Boy Color titles including Frogger, Q*bert, Nicktoons Racing, and M&M’s Minis Madness.
Modeled and textured 3D levels for Dreamcast games, Rainbow Six and Rogue Spear.