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Profile

Jacob Black

Los Angeles, CA
punchrunner.com
Available Now
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  • About
  • About

    Game designer and systems driven creative leader with experience designing mechanics, play patterns, UX, AI behavior, and narrative across mobile, educational, and interactive games. I bring a strong background in cross functional collaboration, player centric design, and building pipelines that support rapid iteration and high quality gameplay.

  • Education
    • MBA Business Administration
      California State University Northridge
      2023 - 2026
      Management, Finance, Economics, Marketing, Data Science, Python, Excel, Simulation, Accounting, Business Law, I/O Psychology
    • Bachelors of Science Industrial and Product Design
      Arizona State University
      1994 - 2001
      Iterative design process. Product Design. Interdisciplinary teamwork, Research design. Ethnograpy. Expertise in Illustrator Photoshop, Quark and Acrobat (Mac & PC). Sketching, Rendering, Drafting, Model Building.
    • Interdisciplinary Studies Psychology & Anthropology
      Arizona State University
      1994 - 2001
  • Experience
    • Independent Developer
      Punchrunner.com
      Los Angeles, CA
      May 2016 - Present (10 years 1 month)
      •Design and develop core game mechanics, levels, progression and reward systems
      •UI/UX, flows, wireframes and models, aimed at communication and engagement
      •Developed narrative structures, dialogue, and player driven storytelling.
      •Developed logic and tuning for AI behavior
      •Implemented AI Assisted Content Pipeline for rapid prototyping and iterations.
      •Consulting for serious games fostering education and professional training goals
    • Chief Production Offcier
      Blue Marble Game Co.
      Apr 2012 - May 2016 (4 years 1 month)
      •Designed UX, interaction, and data driven gameplay systems for health and training games.
      •Collaborated with researchers and designers to achieve behavioral goals with game mechanics.
      •Built complex pipelines supporting iterative design, prototyping, and open communication.
      •Developed technical systems (HIPAA compliant data architecture, tracking, analytics) that informed gameplay tuning and player progression.
      •Coached the professional development of team members
    • Producer and North American Deployment Coordinator
      Gameloft
      Sep 2004 - Nov 2011 (7 years 2 months)
      •Led new game creation projects collaborating with designers, artists, and engineers to define mechanics, play patterns, UX flows, and content
      •Managed development teams of 5–20 across iOS, Android, and online titles, ensuring gameplay quality and enjoyable UI/UX engagement
      •Served as world interactivity lead, shaping online features, live play systems, and player experience consistency across global markets.
      •Analyzed and collaborated on global strategy for monetization (iOS, PC, Facebook, console) balancing revenue goals with player experience.
      •Provided gameplay and UX approval for U.S. and LATAM publishing content.
      •Oversaw a global production pipeline involving 1,000+ designers, artists, engineers, and QA across Mexico, Argentina, India, Vietnam, and China, ensuring consistent gameplay quality and on time delivery across tens of thousands of SKUs.
      •Directed development of U.S. and Canadian OEM embedded content, partnering with business teams to deliver on gameplay, UX, and platform expectations.
    • US/CA Deployment Coordinator
      Gameloft
      Sep 2009 - Nov 2010 (1 year 2 months)
      • Coordinating All US & Canadian Development for Mobile (63,000 SKUs / YR)
      • Managing Development across Studios in Mexico, Argentina, Vietnam and China
      • Increased Revenues average of 26% YoY
      • Facilitating Communication between Business and Production Teams
      • Ensuring Business Objectives are Satisfied
      • Optimizing Production Practices
      • Determining Production Lists & Promotions
  • Awards

    List of Credits:

    https://punchrunner.com/gameslist.html

  • Affiliations

    ASU, CSUN, IGDA

  • Industries
    • Entertainment
    • Toys & Games
    • Mobile Apps
    • Non-Profit
    • Social Impact
  • Skills
    • Art Direction
    • Mobile Apps
    • Branding & Corporate Identity
    • Communication Design
    • Design Management
    • Game Design
    • Industrial Design
    • Product Development
    • Project Management
    • UX Research
  • Elsewhere on the Web
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  • On Coroflot
    @jacobblack, member since 2002
      • Followers 2
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