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Industrial Design, 3D Modeling and Visualization

James Brown

Tampa, FL
Available Now
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  • About
  • About

    Since graduating with my BA in Industrial Design, I have dived deeply into user and market research, and provided compelling solutions and concepts to stakeholders. I’ve served multiple industries, from automotive to soft-goods, and aerospace to consumer electronics.

    I’ve led teams which set standards for 3D modeling in global organizations while forging leading-edge solutions for design visualization and rendering. My ability to express concepts through clear visual communication, rapid mockups and finished prototypes has played a key factor in the success of the teams and projects to which I’ve had the honor of contributing.

    Within each of these projects, while the product or subject-matter can be diverse, the unifying principle leading to success has been honest user research. Removal of ego from the exploration process creates a blank slate to examine a problem with fresh eyes and provide a solution which is genuine and thoughtful. This discipline combined with a dedication to the craft and study of form is the recipe for developing effective, intuitive and beautiful products.

    My work-history is a composite of in-house design and client-facing consultancy, so I’ve honed my talents in both studio-work and client relations. An exceptional product and experience requires that needs are accurately assessed, that time and expectations are positively managed, that current-art and appropriate benchmarking have been completely explored, and finally that solutions are concisely delivered.

  • Education
    • Bachelor of Science Transportation Design
      Art Center College of Design
      2004 - 2008
  • Experience
    • Lead Industrial Designer
      BläckHagen Design
      Dunedin, FL
      Jul 2018 - Present (8 years)
      Lead Industrial Designers at BlackHägen Design, a medium-sized design consultancy with committed Industrial Design department. My team works closely with in-house Mechanical Engineering, UI/UX designers and Human Factors Engineers to create world-class solutions for medical devices, healthcare, and consumer industries.

      This role allows me to quickly iterate design concepts using in-depth research and insights discovered while working closely with Human Factors Engineers. With empathy and observation, I form a deep understanding of user needs which becomes my foundation for innovation.

      Through close collaboration with Human Factors, Mechanical, Electrical Engineering as well as UI/UX and Software teams, we create mock-ups and prototypes which facilitate comprehensive user testing and design evaluations that are of exceptional fidelity.

      While managing multiple concurrent projects within fast-paced design cycles, it is imperative that I efficiently track progress, maintain excellent project visibility, and communicate between teams in a concise yet thorough manner.
    • Industrial Designer
      Florida Polytechnic University
      Lakeland, FL
      Apr 2016 - Aug 2018 (2 years 4 months)
      Dedicated instructor for Engineering students in design-thinking, with the goal of improving concepts, aesthetics, prototypes and user-experience.

      Through my process, students learn to meaningfully, creatively, and confidently communicate their ideas in a quick and compelling manner. By training Engineers in 2D concept generation, 3D modeling and prototyping, I help elevate the quality of projects.

      • Create design curriculum for ME, EE, CS and Logistics degree programs
      • Manage prototype lab for student models and curriculum-based projects
      • Teach 3D printing, laser cutting, machining, and fabrication using metal, wood, foam, silicone and composite materials
      • Established Visual Communication workshops at beginner-levels to develop sketch and rendering techniques
      • Teach methodology for rapid visualization and prototyping
      • Provide concepts and develop strategies for student and faculty prototypes
      • Forge and nurture relationships with industry partners across a variety of industries
      • Design and fabricate tools and instruments for research projects and innovative experiments
      • Co-PI for endemic diatom culture research – an economic and environmental project unique to the state of Florida
    • Master Builder
      Merlin Entertainments/LEGO
      Lake Wales, FL
      Dec 2015 - Apr 2016 (4 months)
      My title was earned by expediently conceiving and creating astounding concepts, in teams and autonomously, despite rigid constraints of medium, time, and budget.

      • Translated existing physical objects and structures into 3D prototypes for construction in LEGO
      • Assembled finished models using LEGO blocks, plates and specialty parts
      • Designed and fabricated mechanical structures for animatronics and built low-energy LED installations
      • Completed flawless models for use in LEGOLAND global parks, resort hotels and discovery centers
    • Visualization Designer
      Lumiscaphe
      Jun 2010 - Nov 2015 (5 years 5 months)
      • Lead for 3D content creation design pipeline.
      • Managed global team for on-time content delivery.
      • Presentation and instruction in design software and workflow.
      • Installed, operated and maintained cutting edge display systems.
      • Conducted training and support for software and solutions.

      US Business Operations
      • US Accounts and Projects Manager.
      • Opened Lumiscaphe offices in Detroit and San Francisco.
      • Liaison to multi-national sales and engineering teams.
      • Technical writer for English technical documentation.
      • Conceive and create original content for real-time and web marketing assets.

      Accounts Won and Partnerships Created
      • Apple, Inc.
      • Louis Vuitton
      • Faurecia USA
      • Renault
      • Peugeot
      • NVidia Corporation
      • Advanced Micro Devices
    • Design and 3D Modeling
      RTT /3DEXCITE
      Apr 2008 - Sep 2010 (2 years 5 months)
      • Digital sculptor for General Motors and Nissan Virtual Garage.
      • Implement and standardize best practices for creating exceptional content.
      • Design modeling process for creating highly detailed automotive interiors, exteriors and mechanical components.
      • NURBS modeling for Class A surfaces using Autodesk Alias.
      • High and low poly modeling expert (Maya) for organic objects and character design.
      • Create design proposals using Photoshop, Illustrator, After Effects software.
      • Create renderings using DeltaGen and animations using Maya.
      • Build and support advanced marketing display installations.
    • Design Internship
      ASC Global - http://www.ascglobal.com/
      Jan 2007 - Apr 2007 (3 months)
      Designer for Suzuki SX4 interior components and multiple interior mockups for Honda Motors.
    • Fabrication, Model Maker Internship
      Trans FX
      Nov 2006 - Jan 2007 (2 months)
      Helped fabricate the full scale prototype movie vehicle featured in Fantastic Four: Rise of the Silver Surfer.
  • Affiliations

    Industrial Designers Society of America (IDSA), Human Factors and Ergonomics Society (HFES).

  • Industries
    • Commercial Equipment
    • Consumer Electronics
    • Medical & Scientific Equipment
    • Healthcare
    • Transportation
  • Skills
    • 3D Animation
    • 3D Modeling
    • Concept Art
    • Creative Suite
    • Design Management
    • Fabrication
    • Industrial Design
    • Maya
    • Product Design
    • Prototyping
  • Elsewhere on the Web
    • n
  • On Coroflot
    @jamespbrown, member since 2009
    • Following 26
    • Followers 4
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