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Games Development Lecturer

Jayesh Ranavaya

London, United Kingdom
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  • About

    I am a motivated and passionate 3D Artist with the ability to develop high quality 2D/3D assets, life like 3D characters and animations as well as having a solid understanding of game art and processes. Possessing the artistic expertise and technical ability required to work closely with designers to create visually stimulating content that will intensify game playability. Also having an extensive knowledge of software and techniques related to 3D computer graphics and a knack of quickly understanding a projects mission, vision and values.

    I have been developing my skills as a 2D and 3D artist for over ten years. My passion for learning new skills took me into teaching where I had the chance to share those skills with students eager to acquire them. I have a very high set of skills in 3D modelling (assets, organics, vehicles, characters), texturing and animation to name a few. I pick up skills extremely quickly and constantly stay updated with the newest trends in the industry to ensure my skills are as up to date and relevant as possible. I am a great team player and work tirelessly to ensure deadlines are met.

    I have been teaching Games Development for over six years covering subjects such as environment art which includes asset creation, texturing, engine work and sound production. This includes work with foliage and organics such as characters.

    I am presently looking for a suitable vacancy and an opportunity to work with a team of qualified, diverse individuals who will help to develop my experience and career.

  • Education
    • Diploma Teaching
      not provided
    • B.A Life Long Learning Sector
      Canterbury Christ Church
      2009 - 2011
    • BA Honours Game Art Design
      Demontfort University
      2003 - 2007
  • Experience
    • Games Development Lecturer/Skills Demonstrator
      Canterbury College
      * Project-manage game asset development for games developers' and publishers' requirements. * Co-ordinate resources needed for projects and the work of the production team. * Undertake detailed analysis of game design specifications and defined project milestones. L * Manage modellers and level designers to deliver game assets by project milestones. * Monitor productions across group projects and report progress to team. * Ensure that the quality and vision of the projects are maintained. U * Act as central point of contact for aspects of production, engage with students, and implement quality improvement measures. South Thames College C
    • Tesco Extra
      Electronics and entertainment consultant
      * Advised customers on a wide range of electrical products, configurations, and varying setups U such as networking. * Developed my communication skills as I was constantly put into different situations, which required me to converse with many customers throughout my everyday shifts. * Enjoyed working as part of a team and thrived on working under pressure. C Jayesh Ranavaya
  • Skills
    • 3D Modeling
    • Environmental Graphics
    • Illustration
  • Elsewhere on the Web
    • 1
  • On Coroflot
    @jayesh_ranavaya, member since 2006
    • Following 1
    • Followers 8
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