Coroflot
  • Hire Designers
  • Sign In
  • Sign Up
  • Jobs
  • Designers
  • Discover
  • Salaries
  • Jobs
  • Designers
  • Discover
  • Salaries
  • About Us
  • FAQ
  • Privacy Policy
  • Terms of Use
  • Contact Us
  • Create Portfolio
  • Hire Designers
  • Sign In
e
Senior Game Designer

Jesse Moore

San Francisco, CA
mobygames.com
  • Follow
  • Contact
  • Save to list
  • Stream
  • Portfolio
  • About
  • About

    ► Hands on, contemporary technical game design professional with 10+ years Eight shipped titles in the role of game designer.

    ► Have worked with numerous proprietary (and licensed) editors and scripting languages in a wide variety of genres. Highly flexible and adaptable in responding to fresh challenges in the design and implementation gameplay concepts, from inception to completion.

    ► Specialties: Gameplay Prototyping, Concept Design, Scripting, Systems Design, Level Design, Weapon Design, Vehicle Design.

    ► Nine design credits on shipped titles over a 10+ year career in game development.

    ► Game Engines:

    - UnrealEd

    - Unity3D

    ► Languages:

    - UnrealScript

    - C#

    - JavaScript

    - Python

    - Lua

    - HTML

    - CSS

    - Various proprietary scripting languages

    ► Content Tools: Maya, Photoshop, DevTrack, Hansoft, Perforce, MS Visual Studio, MS Office Suite, Filemaker Pro.

  • Education
    • N/A Web Development
      General Assembly
      2014 - 2014
      Graduate of a 12 week bootcamp for all things web development. Learn best practices with Node.js, through Ruby on Rails to AngularJS
    • (incomplete) Computer Science
      San Francisco State University
      1994 - 1997
  • Experience
    • Senior Designer
      2K - Hangar 13
      Novato, CA
      2019 - 2019
    • Full Stack Web Developer
      Gliffy
      San Francisco, CA
      Aug 2016 - Aug 2018 (2 years)
    • Front End Engineer
      SEPHORA
      San Francisco, CA
      Mar 2016 - Jul 2016 (4 months)
    • Front End Engineer
      SNEI - Sony Network Entertainment International
      San Francisco, CA
      Apr 2015 - Feb 2016 (10 months)
    • Full Stack Web Developer
      Lawfty
      San Francisco, CA
      Nov 2014 - Apr 2015 (5 months)
    • Senior Systems Designer
      LucasArts
      San Francisco, CA
      Jun 2012 - Jun 2013 (1 year)
      Part of a small, exploratory gameplay team with a focus on large scale multiplayer vehicle combat. Prototyping and development of multiple game systems including: Level design, vehicle design, weapons design, and multiplayer game mode design. All work done with UnrealEd 3.X and C#.
    • Senior Game Designer
      Toys For Bob - Activision
      Oct 2007 - Jun 2012 (4 years 8 months)
      Worked with proprietary game tool/script to produce all sorts of content for multiple projects. From mini games and AI systems to character design and multiplayer battle modes.

      Championed and lead the development for 20 unique characters in the award winning Skylanders universe.

      Shipped Titles: "Skylanders: Giants", "Skylanders: Spyro's Adventure", "Madagascar Escape 2 Africa The Game".
    • Game Designer
      Perpetual Entertainment
      Oct 2005 - Sep 2007 (1 year 11 months)
      Gods and Heroes: Rome Rising

      Level Designer on the PC MMORPG "Gods and Heroes: Rome Rising".
    • Game designer
      LucasArts
      San Rafael, CA
      Nov 1998 - Dec 2004 (6 years 1 month)
      Shipped Titles in the role of Designer:

      - "Star Wars: Republic Commando"
      - "Gladius"
      - "Star Wars: Starfighter"
      - "Indiana Jones and the Infernal Machine"
    • Quality Assurance
      LucasArts
      San Rafael, CA
      Jan 1997 - Nov 1998 (1 year 10 months)
      QA tester on close to every title that LucasArts released during this time period, including:

      - "Grim Fandango"
      - "Star Wars: Dark Forces 2: Jedi Knight"
      - "X-Wing vs. Tie Fighter"
      - "X-Wing Alliance"
      - "Escape From Monkey Island"

      and many more.
    • Quality Assurance
      SEGA of America
      Redwood City, CA
      Jul 1996 - Dec 1996 (5 months)
      QA Tester on multiple console titles developed by SEGA and SEGA Studios.
  • Industries
    • Toys & Games
  • Skills
    • Game Design
  • Elsewhere on the Web
    • k
  • On Coroflot
    @jessemoore, member since 2013
|

Design-driven companies worldwide use Coroflot to recruit exceptional talent.

Connect with us to get new jobs and projects daily.

  • 7
  • q
  • R
  • I
  • n
  • Coroflot

    • About Us
    • FAQ
    • Privacy Policy
    • Terms of Use
    • Contact Us
    • Blog
  • Hiring Tools

    • Post a Job
    • Find Designers
    • Job Network
    • Design Salary Guide
  • Latest Design Jobs

    • Industrial Design Director

      Haworth Inc

    • Senior Product Designer, Eyewear

      Bonnie Clyde

    % Design Jobs RSS

© 2026 Core77, Inc.