-
Senior Designer
Novato, CA
2019 - 2019
-
Full Stack Web Developer
San Francisco, CA
Aug 2016 - Aug 2018 (2 years)
-
Front End Engineer
San Francisco, CA
Mar 2016 - Jul 2016 (4 months)
-
Front End Engineer
San Francisco, CA
Apr 2015 - Feb 2016 (10 months)
-
Full Stack Web Developer
San Francisco, CA
Nov 2014 - Apr 2015 (5 months)
-
Senior Systems Designer
San Francisco, CA
Jun 2012 - Jun 2013 (1 year)
Part of a small, exploratory gameplay team with a focus on large scale multiplayer vehicle combat. Prototyping and development of multiple game systems including: Level design, vehicle design, weapons design, and multiplayer game mode design. All work done with UnrealEd 3.X and C#.
-
Senior Game Designer
Oct 2007 - Jun 2012 (4 years 8 months)
Worked with proprietary game tool/script to produce all sorts of content for multiple projects. From mini games and AI systems to character design and multiplayer battle modes.
Championed and lead the development for 20 unique characters in the award winning Skylanders universe.
Shipped Titles: "Skylanders: Giants", "Skylanders: Spyro's Adventure", "Madagascar Escape 2 Africa The Game".
-
Game Designer
Oct 2005 - Sep 2007 (1 year 11 months)
Gods and Heroes: Rome Rising
Level Designer on the PC MMORPG "Gods and Heroes: Rome Rising".
-
Game designer
San Rafael, CA
Nov 1998 - Dec 2004 (6 years 1 month)
Shipped Titles in the role of Designer:
- "Star Wars: Republic Commando"
- "Gladius"
- "Star Wars: Starfighter"
- "Indiana Jones and the Infernal Machine"
-
Quality Assurance
San Rafael, CA
Jan 1997 - Nov 1998 (1 year 10 months)
QA tester on close to every title that LucasArts released during this time period, including:
- "Grim Fandango"
- "Star Wars: Dark Forces 2: Jedi Knight"
- "X-Wing vs. Tie Fighter"
- "X-Wing Alliance"
- "Escape From Monkey Island"
and many more.
-
Quality Assurance
SEGA of America
Redwood City, CA
Jul 1996 - Dec 1996 (5 months)
QA Tester on multiple console titles developed by SEGA and SEGA Studios.