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Industrial Designer
Lewisville, TX
Aug 2016 - Present (9 years 10 months)
— Consult on all industrial and mechanical design projects in various capacities
— Meet with prospective clientele and walk them through the Point Innovation process and repertoire of capabilities
— Acting point of contact for all active clients from the project kick-off, through the delivery of finalized products
— Writing, revising, finalizing, and releasing statements of work (SOW) and quote documentation.
— Blue-sky development— brainstorming, sketching, model mockups
— Class-A and mechanical CAD development – Solidworks
— Rendering—Photoshop, Illustrator, InDesign, and KeyShot
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Freelance Industrial Designer
Dallas, TX
May 2016 - Jun 2016 (1 month)
- Design catalog and custom furniture pieces incorporating raw steel and reclaimed wood (sourced from Louisiana, Texas, and surrounding states).
- Fabricate and build furniture for clients from both our catalog and custom, bespoke designs.
- Methods of fabrication involve carpentry, mig welding, wood staining, and metal painting.
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Assistant Hardware Designer
Richardson, TX
Feb 2016 - Apr 2016 (2 months)
- Design Metallic hardware for the Women’s Leather Accessories lines, for the Fall and Spring 2017 seasons.
- Assist and consult on the redesign of all hardware components for Men’s Leather Accessories’ “Summit” line.
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Industrial Designer (Contracted)
Costa Mesa, CA
Nov 2014 - Aug 2015 (9 months)
Design Studio (June 3rd, 2015 - August 3rd, 2015)
-Develop design concepts for aftermarket and additional sales components for the Karma Relaunch Project.
Interiors Engineering (November 3rd, 2014- June 3rd, 2015)
- Ideate and Conceptualize new components for immediate implementation, future integration, or advanced engineering and patenting.
- Track the release of engineering changes, ensure correct and appropriate documentation, as well as ensuring accurate internal document referencing.
- Organize and curate interior best practice library and specifications.
- Support the Design Release Engineer’s with mock-up construction, tear-downs and root cause analysis.
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Industrial Designer
El Segundo, CA
Sep 2012 - Dec 2012 (3 months)
In this project, my team and I were charged with redesigning packaging and isle display for Disney Princess, Barbie, and Monster High doll lines. Through this project we examined, observed, interviewed, and identified shopping patterns across age groups, economic scales, and sexes. We ideated, conceptualized, and developed innovative and graduated packaging and sales platforms- geared to become more complex and accessorized as the intended age of user increased.
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Industrial Designer
Atlanta, GA
Mar 2012 - Jun 2012 (3 months)
In this project, I teamed with a colleague from (graphic design/industrial design) to develop new package concepts for Simply Orange, a subsidiary of the still beverage division of The Coca-Cola Company. We went through the processes of research, conceptualization, and refinement to develop working scale prototypes of new packages complete with new brand identity and marketing/merchandising concepts. We worked with a number of different stakeholders within Simply Orange and The Coca-Cola Company to refine the concepts and develop prototypes. I gained experience working directly with a client, understanding their needs, and delivering designs on their timetable, according to their guidance, and within the guidelines they provided. In this process, I learned to persuasively communicate my thinking, both visually and through presentations to the client, and use feedback constructively to improve the final design.
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Industrial Designer
Raleigh, NC
Mar 2011 - Jun 2011 (3 months)
Developed innovative solutions for aquatic equipment at Pentair Water, within the Pool and Spa division. Final deliverable presented to the client contained research, concept ideation, CAD models, high quality computer renderings, and a scale aesthetic prototype.