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Game Designer - Producer - Artist

Kory Lauver

Orlando, FL
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  • About
  • About

    Avid designer and player of video games. Diving into the production process is where I thrive, nothing is more exciting than working with a team to push a game beyond expectations.

  • Education
    • B.A. Digital Media - Game Design
      University of Central Florida
      2011 - 2014
      Education covered all the aspects of game design. Worked as a designer, programmer, artist and producer. Worked on projects with varied team sizes from 3-15 members.
    • A.A. General Education
      Seminole State College of Florida
      2009 - 2011
  • Experience
    • Producer / Artist / Designer
      Cherry Pie Games
      Orlando, FL
      Oct 2014 - Sep 2015 (11 months)
      Co-Founder of Cherry Pie Games. Producer / Artist / Designer on Hollow, Emmerholt and Tacopocalypse.

      - Created production schedules for all titles and managed all team members on a daily basis.
      - Managed all projects and contracts including keeping track of all member contributions and ensuring work is completed on time and within scope.
      - Contributed to production as the particle effects artist, greatly contributed to gameplay design with focus on creating systems from general ideas, and worked on aspects of programming.
      - Active in game jams and competitions winning several awards: Unreal Dev Grant Winner for Emmerholt and for Hollow we were the Microsoft //GameOn 2015 Winner and a Leap Motion 3D Jam Finalist.
    • Visual Effects Artist / Art Lead
      Superscope
      Sep 2014 - Dec 2014 (3 months)
      - Creation of all the particles in the game including hero abilities and environmental effects.
      - Creation of the logo of the game.
      - Importing and managing art assets in-engine.
      - Helped with the Art Style Guide and managing the art team's scheduling.
    • Producer
      Inebriated Squirrels
      May 2014 - Aug 2014 (3 months)
      - Creating and managing the schedule with focus on surpassing milestone requirements.
      - Keeping track of member contributions and ensuring work is completed on time.
      - Managing feature creep to prevent the project from growing beyond realistic scope.
      - Communicating between project leads and the executive producer on progress updates.
      - Keeping transparency between all departments to keep up with cross-department dependencies.
      - Updating documentation to keep up with all changes made throughout development.

      Additional contributions as artist include:
      - In-engine programming to automatically randomize color/texture of 3D models to add variety.
      - 3D model creation.
      - Assist in setting up an effective asset pipeline and importing the assets into engine.
  • Awards

    Microsoft //GameOn 2015 Competition Winner - Hollow

    Leap Motion 3D Jam Finalist - Hollow

    Unreal Dev Grant Winnter - Emmerholt

  • Skills
    • 3D Modeling
    • Game Design
    • Project Management
  • Elsewhere on the Web
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  • On Coroflot
    @korylauver, member since 2014
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