Head of Product and Innovation
Mar 2014 - Present (7 years 6 months)
Auggd (Sydney, Australia) Team Leadership Digital Innovator Lead the development of new features in cloud based AR & VR 3D Product Designer platform understand our users to translate their needs into an Creative Problem Solver easy-to-use and highly valuable product. Customer Relations Relationship Building Work closely with our clients to create, customise and optimise Sales Presentations the delivery of facilitated customer engagements in support of Solution Selling their business objectives. Effective Communicator Resource Allocation Assist our clients and resellers with innovative and creative Product Education approaches that inspire and excite their customers. Research & Analysis Project Management Work with key stakeholders to build and deliver digital Process Improvement products and solutions based on an understanding of their International Presenter business requirements. Lead facilitator in the delivery of product demonstrations, workshops and customer engagement. Provide advice and consultation regarding the demonstration of our digital products, services and solutions. Expert in digital products and solutions including interactive rooms, augmented and virtual reality, analytics, IoT and cloud based technologies. Generate new sales opportunities by developing relationships with new and existing clients through individualised account management. Foster client and customer engagements in a region comprised of Australia, New Zealand, United States, United Kingdom and the Middle East. Represent the company at national and international conferences and trade shows. Plan, design and implementation of enterprise solutions involving cloud based applications, augmented and virtual reality.
Lecturer of Industrial Design
Western Sydney University
Developed coursework, lectures & tutorials, to facilitate contemporary knowledge and understanding related to practice, theoretical contexts and product design in engineering and industrial applications. In 2007 I was promoted to Course Advisor (undergraduate and post graduate students). Lead the development of advanced realism in 3D Industrial Graphics and co-established a Rapid Prototyping facility for students. Research specialties: Augmented & Virtual Reality and 3D Digital Product Design. 4th Year (Honours and Coursework) Supervision of graduating students. Management and facilitator of the "Widevision" end of year show for 4th year graduating student exhibition.
3D Artist (Freelancer)
Specialty in creating complex bio-medical animated sequences. Clients included: Channel 9 Phillips Medical and contract work for Moberg Medical. Engineered paper mechanics with associated graphic design elements for Funstastic Publishing (Melbourne). Paper models were produced for Disney Pixar's Wall-E, Cars, Pirates of the Caribbean and the Transformers movies. Day to day operations included: creative development proposals and pitch work storyboarding graphic design videography editing 3D animation and modelling.
Moberg Medical (Philadelphia, PA, United States)
3D Medical Illustrator Animated Biomedical Sydney Australia, United States
Instrumental in the creation of integrated, patient-centric, neurological EEG multimedia training tools to improve patient safety and optimised care. Development of 'virtual patients' using haptic devices and HMD's to simulate urgent, acute, and surgical care of neurological patients such as head trauma, stroke, aneurysms, and related disorders using 3D animation. Filmed surgical procedure: interviewed surgeons and critical nurses to produce medical documentaries. Personally edited, created and infused footage with 3D animated sequences, to produce DVD training aids that shipped with medical EEG devices. Interviewed Neurologists and medical practitioners at Westmead Hospital to gain an understanding of complex medical conditions and inadequate educational instructional processes. Based on this research I developed training and animated sequences to address research. Developed 3D bio-medical animated sequences for pharmaceutical, medical device and biotechnology companies, television, educational books and magazine publishers. Production of companies own multimedia titles, video editing of animated and live action sequences Introduced optimised 3D rendering techniques to improve efficiency of render times and visual quality.
Creative lead and responsible for product development across a number of titles MMORPG & Virtual Social Game Worlds.
Jan 2010 - Mar 2014 (4 years 2 months)
Facilitator of customer deals and participated in, and advised on, commercial and solution requirements for each project. Cultivated business partnerships to create new sales opportunities including three large-scale clients (Telstra, Laing O'Rourke and NBC Universal). Designed and developed a working prototype of see-through augmented reality glasses. Orchestrated the world's first integration of augmented reality with a game engine (Unity3D). This led to the creation of the official Transformers 3: Defend the Earth augmented reality app reaching over 2 million downloads and played around the world.