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Product Innovator

Paul Kouppas

Sydney, Australia
Available Now
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  • About

    Accomplished Product Manager with 25 years of experience in digital innovation and leadership within the digital technology sector, and 15 years of experience in augmented reality. Proven track record of co-founding and leading successful AR ventures, driving product development, and delivering cutting-edge 3D interactive experiences. Adept at managing cross-functional teams, aligning product strategies with business goals, and pioneering industry-first solutions.

  • Education
    • Bachelors of Industrial Design Industrial Design
      University of Technology, Sydney
      1990 - 1994
  • Experience
    • Director of Product and Innovation
      PT Blink
      Sydney, Australia
      Feb 2022 - Present (4 years 4 months)
      Leading the development of a digital platform to transform property development. The PT Blink platform and marketplace will enable the flexible design, offsite manufacture and onsite integration of multi-storey buildings.

      Roles & Responsibilities:
      o Defined product vision, strategy, and roadmap, identifying market opportunities.
      o Led and mentored the software engineering team.
      o Managed ideation, evaluation, and implementation of products.
      o Market research to understand customer needs and trends.
      o Aligned product initiatives with business goals, reporting to senior leadership.
      o Ensured product delivery, managing resources and budgets.
      o Incorporated user feedback to meet product expectations.
    • Business Development Manager | Australia & NZ
      Unity Technologies
      Sydney, Australia
      Feb 2020 - Feb 2022 (2 years)
      Unity is the developer of the world’s best and most used Real-Time 3D Development Platform. Unity is used to create real-time 3D projects for Games, Animation, Film, Automotive, Transportation, Architecture, Engineering, Manufacturing & Construction.

      Roles & Responsibilities:
      o Represented Unity for industrial accounts in Australia
      and New Zealand.
      o Increased client base and secured new business.
      o Nurtured relationships with clients, delivering technical demonstrations.
      o Promoted Unity's solutions through creative and technical demonstrations.
      o Developed and pitched client-specific presentations.
      o Devised strategies to enhance product awareness and value proposition.
    • Head of Product and Innovation
      Auggd
      Sydney, Australia
      Mar 2014 - Feb 2020 (5 years 11 months)
      Auggd is a leading Augmented Reality (AR) software platform and mixed reality solutions provider. Auggd was acquired by The Glimpse Group in August 2021.

      Roles & Responsibilities:
      o Managed and led the 3D creative and software development team.
      o Created interactive 3D experiences for world class brands.
      o Architected a pioneering AR platform with an online CMS.
      o Developed workflows to expedite the creation and deployment of 3D experiences.
      o Promoted the AR platform and generated new business.
      o Served as a liaison between clients and product development teams.
      o Introduced a SaaS model for platform licensing and support.
    • CTO
      Explore Engage
      Sydney, Australia
      Jan 2010 - Mar 2014 (4 years 2 months)
      Facilitator of customer deals and participated in, and advised on, commercial and solution requirements for each project. Cultivated business partnerships to create new sales opportunities including three large-scale clients (Telstra, Laing O'Rourke and NBC Universal). Designed and developed a working prototype of see-through augmented reality glasses. Orchestrated the world's first integration of augmented reality with a game engine (Unity3D). This led to the creation of the official Transformers 3: Defend the Earth augmented reality app reaching over 2 million downloads and played around the world.
    • Creative Director
      Morf Dynamics
      Sydney, Australia
      Aug 2009 - Feb 2010 (6 months)
      Morf Dynamics is a Virtual World & Social Game technology company built on advanced language technologies, artificial intelligence, and 3D browser-based graphics for the next generation of online social games.

      Roles Responsibilities:
      o Designed a Massive Multiplayer Online Role-Playing Game (MMORPG).
      o Creative lead and manager of 3D artists.
      o Designed game characters and environments.
      o 3D modelling, rigging & animation of environment/game characters.

    • Lecturer of Industrial Design
      Western Sydney University
      Sydney, Australia
      Oct 2005 - Aug 2009 (3 years 10 months)
      Western Sydney University is one of Australia's leading institutions, ranked in the top 250 universities globally.

      Roles & Responsibilities:
      o Lectured in Industrial Design.
      o Developed coursework, lectures & tutorials, to facilitate contemporary knowledge and understanding related to practice, theoretical contexts and product design in engineering and industrial applications.
      o Subject matter expert in advanced human centered and 3D product design.
      o Conducted research in design and augmented reality.
      o Supervised 4th-year honors and coursework.
      o Developed the "Widevision" end-of-year show.
      o Course advisor to undergraduate and post graduate students.
    • Paper (Toy) Mechanic
      Funtastic Limited
      Sydney, Australia
      Feb 2005 - Oct 2005 (8 months)
      Funtastic is a manufacturer and distributor of content for families and children. Developing and sourcing the brightest and best products from around the world.

      Roles & Responsibilities:
      o Engineered the paper mechanics for Disney Pixar's Wall-E and Cars, Disney's Pirates of the Caribbean, and Paramount Pictures Transformers movies.
      o Graphic design artwork to match characters and to conform to paper layouts.
      o Support for multiple language options as artwork was printed world-wide.

    • Medical Technologist
      Moberg Medical (Philadelphia, PA, United States)
      3D Medical Illustrator Animated Biomedical Sydney Australia, United States
      Feb 1996 - Feb 2005 (9 years)
      Moberg Medical is a world leader in EEG device manufacturers and training. Developers of an integrated, patient-centric, informational environment to improve patient safety and optimize care.

      Roles & Responsibilities:
      o Successfully set up a 3D multimedia division and launched interactive 3D medical training aids that went on to be a market leader within 6 months
      o Introduced 3D animated educational products to the company and developed a new revenue stream
      o Filmed surgical procedures and edited medical documentaries and training aids
      o 3D modelled and animated medical disorders and procedures for medical education of critical care nurses and doctors in training
      o Pioneered Virtual Patient training for Neurologists, Surgeons, and Critical Care nurses

  • Awards

    Curve Magazine : Issue 24 '08,

    “Materials: The Incredible Lightness of Being” – Artwork

    2004 AEAF Awards

    Finalist Education Training

  • Industries
    • Mobile Apps
    • VR / AR
  • Skills
    • 3D Animation
    • 3D Modeling
    • 3D Studio Max
    • Mobile Apps
    • CAD Design
    • Creative Direction
    • Design Management
    • Product Design
    • Product Development
    • Unity
  • Elsewhere on the Web
    • n
  • On Coroflot
    @kouppas, member since 2009
    • Following 1
    • Followers 8
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