-
Senior Animator/Senior Game Artist
PlayNext Games (formerly Aeria Games)
Sep 2013 - Apr 2015 (1 year 7 months)
Created character designs as well as visual effects and motion graphics for the recently released, "Nova Smash" game.
Animated and altered pre-existing 3d animations with 3d Studio Max for use in "Assassin's Creed: Memories" for Aeria Games in Santa Clara, Ca. Also utilizing Adobe Flash and Photoshop for creating numerous effects animations on Assassin's Creed as well as an upcoming, undisclosed game.
Created a good deal of storyboards for "Mission" sequences in "Assassin's Creed"
-
Animator
GREE, Inc.
Sep 2012 - May 2013 (8 months)
Animated for various mobile games such as Monster Quest, Dragonia and Crime City 2 utilizing a number of different programs including Adobe Flash, Photoshop, Autodesk Maya and After Effects.
-
Animator/Artist
App Ant Studios, Inc
Feb 2012 - Sep 2012 (7 months)
Animated all humanoid characters as well as some dinosaurs using Photoshop for the mobile game, “Dino Life” for AppAnt Studios, published by Gree International. Concepted various character designs for various untitled projects. Modeled, rigged and animated characters for the unpublished title, “Dino Life 2”. Also created concept and vector artwork of characters and environments for the unpublished sequel.
-
Illustrator
Mirus Interactive
Jun 2011 - Dec 2011 (6 months)
Created various illustrations and character designs for the Mirus Interactive/Accomplice Games website as well as some animation and 3d modeling work on various games.
-
Animator
Pixomondo
Feb 2011 - Mar 2011 (1 month)
Provided visual effects animation for the film, "Fast 5" starring Vin Diesel and Paul Walker.
-
Contract Animator and Modeler
DoubleTap Games
Apr 2010 - Jun 2010 (2 months)
Modeled, rigged and animated for the multiplatform, "The Deadliest Catch" video game.
-
Comic Book Artist
Ape Entertainment
Sep 2009 - Feb 2010 (5 months)
Penciled and inked a comic book called "Scratch 9" written by Rob Worley which was published by Ape Entertainment and received numerous accolades including the prestigious Eisner Award nomination for "Best Children's Publication".
-
Children's Book Illustrator
DC Comics
Nov 2008 - Feb 2009 (3 months)
Illustrated "Batman: Arctic Assault" a children's book done in the style of "Batman: The Animated Series" with DC and Stone Arch publishing.
-
Creator
Warner Bros. Animation
2003 - Jan 2009 (5 years 7 months)
I created the television show "World of Quest" which is based off of my graphic novel of the same name published by Yen Press.
-
Creator
cookie jar entertainment
Mar 2007 - Jan 2009 (1 year 10 months)
I created the television show "World of Quest" which is based off of my graphic novel of the same name published by Yen Press. It aired for one season in the United States and a second season in over 87 different countries.
-
Creator/Illustrator/Writer
Yen Press
Apr 2007 - Dec 2008 (1 year 8 months)
Wrote, penciled and inked "The World of Quest" graphic novels, volumes 1 and 2, which was published by Yen Press.
-
Animator/Artist
Helixe/THQ
May 2006 - Sep 2007 (1 year 4 months)
• Animated, concepted and play-tested for the Nintendo Gameboy and Nintendo DS game adaptation of Pixar Animation’s film, “Ratatouille”
• Worked heavily in animating with ProMotion 2-dimensional pixel animation software
-
Creator/Illustrator/Writer
komikwerks.com
Oct 2003 - Mar 2007 (3 years 5 months)
Created, wrote and performed all artistic duties on “The World of Quest” graphic novel which is now printed by Yen Press
-
Animator/Story Artist/Character Designer
quicksilver software
Aug 2001 - Mar 2006 (4 years 7 months)
• Created character designs for the Star Trek DS and PSP real-time strategy game, “Star Trek: Tactical Assault” from Bethesda Softworks
• Animated and storyboarded for various computer animated video games including “Master of Orion 3”, “Full Spectrum Command” for the US Army, Robert Kiyosaki’s “Cashflow 101 and 202” for PC and "AMF Extreme Bowling" for mobile phones
• Worked heavily in 3D Studio Max as well as Character Studio using custom skeletal tools on both bipedal and multi-pedal characters
-
clean up animator and fill-in story artist
omation
Feb 2005 - Feb 2006 (1 year)
• Created secondary as well as corrected rough animation on Steve Oedekirk’s recent feature “The Barnyard” from Nickelodeon pictures
• Worked heavily in SoftImage XSI animating as well as basic modeling in order to create believable secondary motion and consistent movement of characters
• Also created fill-in storyboards for various sequences
-
Facial Animator/Character Animator
Rhythm & Hues
2000 - 2001 (1 year)
Provided facial animation for such films as "Stuart Little" and "Cats and Dogs" as well as some character animation
-
Storyboard artist/Animator
Sportspage.com
2000 - 2000
I worked as the storyboard artist on a number of properties for Sportspage.com including a pilot for Disney titled "Sportsbeat"
-
Animator, In-Betweener, Story Artist
O'Plenty Animation
1997 - 1998 (1 year)
I worked as an animator, in-betweener and story artist at O'Plenty Animation on such children's book adaptations as "Officer Buckle and Gloria" and "One Zillion Valentines"