• About
  • Portfolio
  • Stream
I designed everything from the buildings, ground, distant background, water, etc.
View PDF
The vehicles, trees, and all small detailed objects were models I placed into the map.
View PDF
Moving around the map, I placed 'soundscapes' to define the ambient sounds, from thunder and rain outside to faint outdoor sounds and creaks indoors.
View PDF
In the basements I created and placed each individual rafter board.
View PDF
Sewer tunnels run around the lake for covert attacks.
View PDF
Each light was individually defined to hue, brightness, and appearance to give the most realistic experience.
View PDF
  • o
Hobby: Countrylake

Designed for the game, Counter-Strike Source, for multiplayer online gameplay. Designed in Valve's Hammer map editor.

Kurtis Michie
Software Engineer / Designer by hobby Denver, CO