I designed everything from the buildings, ground, distant background, water, etc.
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The vehicles, trees, and all small detailed objects were models I placed into the map.
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Moving around the map, I placed 'soundscapes' to define the ambient sounds, from thunder and rain outside to faint outdoor sounds and creaks indoors.
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In the basements I created and placed each individual rafter board.
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Sewer tunnels run around the lake for covert attacks.
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Each light was individually defined to hue, brightness, and appearance to give the most realistic experience.
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Hobby: Countrylake

Designed for the game, Counter-Strike Source, for multiplayer online gameplay. Designed in Valve's Hammer map editor.

Kurtis Michie
Software Engineer / Designer by hobby Denver, CO