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e
Visual Designer

Elõd Tóth

Budapest, Hungary
Available Now
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  • About
  • About

    Worked as a staff artist and as an independent designer. Extensive background in the 2D/3D arts including brand and product design, cutting edge digital backgrounds and web based solutions. Curious, innovative, adapts quickly to new solutions and works well under pressure – meeting all challenging and mission critical deadlines. Obsessed with creative challenges beckoning 3d solutions. Seeks professional opportunities in 3D visualisation and realtime environments.

  • Education
    • Bachelor's Degree Graphic Designer
      Krea Contemporary Art Scool
      2004 - 2007
      www.kreaiskola.hu
  • Experience
    • Professional Freelancer
      Freelancer
      Jan 2022 - Present (4 years 5 months)
      Senior level environment asset creation for UE5 and rendered animations for Blur Studio, Platige Image, and more.
    • Senior Environment Artist
      Everywhere Game
      Jun 2017 - Oct 2021 (4 years 4 months)
      Not announced AAA class open world game: Designing and modeling of a city interior and exterior elements (crossings, parks, buildings) and props. Lumberyard and Unreal Engine 4 experience in asset creation and layouting.
    • Lead Environment Modeler/Senior Environment Artist
      Digic Pictures
      Budapest, Hungary
      Nov 2011 - May 2017 (5 years 6 months)
      From Castlevania 2 to all of the film: Project specific wokflow creation. More with myself, allocate and monitor the work of the tasks of duties owed by the layout.
      From Assassin’s Creed Black Flag: Prelighting and compositing of the a digital backgrounds.
    • Professional Freelancer
      Freelancer
      Apr 2010 - Nov 2011 (1 year 7 months)
      V117: The visualisation of Budapest, Váci str 117 office buildings and gardens.
      UKKO tea: Brand and packaging design.
      CCC (California Coffee Company): Brand update and maintenance from design to end of implementation.
    • Graphic Designer
      D&B Group Agency
      Feb 2009 - Apr 2010 (1 year 2 months)
      Motion- and printed designs for hotels and model agency. Combined 2D/3D animations for entertainment productions.
    • Lead Environment Artist
      Black Hole Entertainment
      Mar 2004 - Oct 2007 (3 years 7 months)
      Low- and hipoly models making, lighting, verifying, preparing to realtime environments (in-house and Unreal Engine). I drew up the production technology to the environmental elements (buildings,
      terrains, rocks, etc.). The tasks the cheque of his distribution and the work owed the scope of
      duties beside the modeling and texturing (to 10 peoples). Weather and weapon effect creation.
    • industrial designer and graphic designer
      Selekt Displays
      Budapest, Hungary
      Jan 2001 - Mar 2004 (3 years 2 months)
      I was the designer of the POS displays, and accesories (for Gillette, Unilever, Masterfood and other multinational companies). Designing, visualising and preparing for prototyping. As the result of this 2003 Parisian POPAI Europe Award 2 of our initiated displays silver, gold received classification concerned.
    • desktop operator
      MacMaestro
      Pécs, Hungary
      Aug 1998 - Dec 2000 (2 years 4 months)
      DTP operator, photo retuching, typography, layout designs for catalogs, books, ADs.
  • Industries
    • Advertising
    • Entertainment
    • POP / Visual Merchandising
  • Skills
    • 3D Modeling
    • 3D Studio Max
    • Branding & Corporate Identity
    • CGI
    • Environmental Graphics
    • Maya
    • Packaging Design
    • Unreal Engine
    • Visual Design
  • Elsewhere on the Web
    • v
  • On Coroflot
    @mahgar, member since 2010
    • Following 3
    • Followers 4
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