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Material Designer

Martin Bergman

Cupertino, CA
bergmandesign.se
Available Now
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  • About
  • About

    I am not a traditional industrial designer. I have a master degree in mechanical engineering and a master degree in industrial design, and my specialty is right in-between these two fields.

    My area in product development is material and surface design; where the focus is to combine and optimize users' emotional requirements and the manufacturing industry's technical requirements in symbiosis. It is a handful of people in the world dealing with material and surface design within the methodology that I am in.

    That’s probably why I am currently working as a SME – Texture Design Engineer at Apple Inc. in Cupertino, CA. SME, Subject Matter Expert of material and surface texture design for total appearance and manufacturing - for materials and finishes on metals, plastics, and glass for the exterior of Apple products. I am traind to translate the semantic space to metrics for manufacturing, which involves collaboration with industrial design as well as product design and manufacturing design in the field.

    This means that my work is not a physical artifact or a gestalt of some sort. However, what I have developed during years of research and design case studies with companies is a methodology and knowledge in human behavior and communication within the design field; but also how to communicate this into manufacturing.

    I have some old graphical as well as product design stuff at my website, however a lot of what I have done within my field as a material designer are confidential. But I need to add a website so that is what I provide for now. If you would like to get an understanding of my current profession I could share my thesis work, a book.

    I gladly share my knowledge, however I cannot reveal anything about my current work at Apple Inc.

    Thank You.

    Regards, Martin Bergman

  • Education
    • Licentiate Materials and Manufacturing Technology
      Chalmers University
      2013 - 2016
      PhD. in mechanical engineering and technical design at Halmstad University and Chalmers but I am also a member of the Design faculty at KTH (Royal Institute of Technology) in Sweden. I am working within a research group called “Functional Surfaces” and my role as a PhD. is to improve products technical and emotional functions by studying different types of surfaces / materials and how these can be changed to achieve a higher level of interaction and function to achieve the user's requirements. Briefly, I try to link the engineering requirements with experience-based requirements in an efficient way. My main goal for the Licentiate (half way to doctor) was to create a robust and novel method (based on Kansei Engineering) where soft and hard metrology meet to be able to control total appearance. Today I'm working on projects for companies such as Volvo Cars and the Getinge Group.
  • Experience
    • SME - Texture Design Engineer
      Apple Inc.
      Cupertino, CA
      Jan 2017 - Jul 2017 (6 months)
      Subject Matter Expert of material and surface texture design for total appearance and manufacturing - for materials and finishes on metals, plastics, and glass for the exterior of Apple products.
  • Industries
    • Commercial Equipment
    • Materials
    • Healthcare
    • Education
  • Skills
    • 3D Modeling
    • CAD Design
    • Illustrator
    • InDesign
    • Photoshop
    • Prototyping
    • Research
    • SolidWorks
    • UX
    • UX Research
  • Elsewhere on the Web
    • k
  • On Coroflot
    @martinbergman, member since 2017
    • Following 1
    • Followers 1
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