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CoS (zoom to see animated GIFs)

This is an analog concept to PoW, but I'm trying a totally different approach. The original was made in 3 months so our progs wanted to use RederTextures which is very performance heavy.

With my new coding skills as mesh generation, I made the pages procedurally generated along a bezier curve and project the mesh on the page while slicing them and recalculate triangles according to my own algorithm.

Marvin Papin
Designer Parthenay, France