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Senior Industrial Designer

Mark Gruber

San Jose, CA
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  • About

    Senior Industrial Designer with a track record for creating many commercially successful products. Design innovation is essential in product development and I have consistently collaborated across functions to develop inspired and appealing new designs.

  • Education
    • B.S. Industrial Design
      San Jose State University
      1983 - 1987
  • Experience
    • Consulting Design Engineer
      Raw Thrills Inc.
      Jan 2011 - Present (15 years 5 months)
      * Conceptualize all new game products and game controllers * Lead projects from start to finish and manage all design details * Work closely with Raw Thrills management, designers and game teams * Consistently have created highly successful and innovative new game controllers and enclosure designs for both Raw Thrills and Playmechanix studios
    • Senior Design Engineer
      Beeline Group (Leggett & Platt Display Group)
      San Jose, United States
      Mar 2010 - Jan 2011 (10 months)
      * Design and engineering of retail displays, fixtures and in-store showcases * Responsible for prototyping and testing new products and display systems * Close interaction with all industrial designers, project leaders and account executives * Close interaction with plastics vendor and "go-to guy" on all plastic formed parts * Quickly learned nuances of this fast-paced results-driven industry and environment * Consistently juggled multiple projects in various stages of completion while remaining on schedule and within budget. Design Manager Global VR (video game manufacturer)
    • Design Manager
      Global VR
      San Jose, United States
      Jul 2003 - Mar 2010 (6 years 8 months)
      Responsible for managing all aspects of new product development including Overall Concept development * New product engineering including overall system layout component selection product testing and documentation Human factors layout materials selection and prototype building * Management of contract manufacturers during production start-up and all revisions to current product lines * Coordination of oversees tooling and product procurement * Work with senior management in developing product road maps, scheduling and resource allocation * Management of junior designers and support staff
    • Senior Industrial Designer
      Midway Games Inc.
      Milpitas, CA
      Jun 1992 - Feb 2003 (10 years 8 months)
      (formerly Atari Games) Responsible for new product design from concept to production including: * Product design and concept development for video arcade games * Worked closely with marketing, engineering, manufacturing and project teams to define new products and directions * Presentation of new and innovative ideas to teams, marketing and management * Project management and resource allocation with a continual track record for completing projects on time and within budget * Prototype builds, materials, manufacturing processes and scheduling * Managed one mechanical engineer and contract resources * For the last year acted as the lead car designer for a new street racing video game and quickly learned Maya (modeling/animation program)
    • Staff designer / Industrial Designer
      Gruye' Associates (design consulting firm)
      Palo Alto, CA
      Apr 1988 - Jun 1991 (3 years 2 months)
      responsible for all phases of design from concept development high-volume production including product graphics and packaging. Staff designer responsible for serving a variety of clients for product design and exhibit design, created concept sketches, quick mock-ups, model drawings and appearance models. Conducted market research, material evaluation, and ergonomic studies.
  • Industries
    • Commercial Equipment
    • Entertainment
    • Toys & Games
    • VR / AR
  • Skills
    • 3D Modeling
    • CAD Design
    • Design Management
    • Engineering
    • SolidWorks
  • Elsewhere on the Web
    • n
  • On Coroflot
    @mgruber, member since 2003
      • Followers 2
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