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Freelance Model Maker/ Art Director
Freelance Model Maker/ Art Director
1999 - Present (26 years)
* Creates action figures and collectibles for such companies as Diamond Select, Super7, and Sideshow Toys utilizing a team of artists and working closely/art directing on a daily basis
* Creates scratch models from concept designs utilizing different digital modeling, rapid prototyping, machining, sculpting, and modeling techniques.
* Produces final Tooling Patterns and Photo Models of various products for many different clients
* Creates full low-run product lines for clients for direct sales
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Senior Design Product Manager
San Francisco, CA
Nov 2020 - May 2025 (4 years 6 months)
Oversaw all 3D development of Ultimates!, ReAction, ReAction+, Super Cyborg, etc:
• Team Management:
Managed a team of 9+ artists to create retro inspired toys and Action Figures
Digital Model Server organization
Developed and maintained professional relationships with freelance artists
• 3D Project Manager:
Has worked directly with licensors such as Hasbro, Toho, Peanuts, Disney, Warner Bros., FOX, and Major Podcast Wrestling.
Quality Control of Product Development from prototype to final product
Works closely with Factories to develop and maintain high quality standards of product
Created and used cost saving development methods
• 2D Product Concept Design:
Created original concepts for internal and licensor approvals and applications
Created Factory Design documents for production
Created 2D Vector art for use as tampo print
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Prototype Development Director/ Project Manager
Bloomingdale, NJ
Sep 1999 - Apr 2019 (19 years 7 months)
* Oversees all development of 3D Prototypes, from initial concept to final sculpt/model, including:
* Digital Sculpting & Modeling, Clay, Wax, & Mixed Media
* Plastics Fabrication & Machining, including Packaging and Thermo-form Blister design and production.
* Silicon Molding, Plaster Molding, Resin & Epoxy Casting
* Maintaining proper tolerances for ease of production and functionality.
* Quality Control of Product Development from prototype to final product
* Developed and implemented many Digital Product Development methods, including:
* Introduction of 3D Organic Digital Modeling in Zbrush and Freeform into standard day to day workflow.
* Digital Model Server organization * Digital Prototype Painting and Photography
* Elimination of physical prototypes and conversion over to fully Digital Product Development
* Bridged the gap between Digital Modeling and Traditional Sculpting to obtain an efficient workflow for product development.
* Works directly with licensors to obtain quick approvals on licensed products.
* Has worked with licensors such as Microsoft, Disney, Warner Bros., FOX, and New Line Cinema.
* Manages a team of 25 - 35 artists within the Digital, Sculpt, Model and Mold Departments.
* Employees consisting of full-time and contract labor
* Developed and maintained professional relationships with freelance artists
* Conducts resume and portfolio review and Interviews
* Introduced and maintained proper department communications and workflow to increase efficiency.
* Communicates and works with Hong Kong Factories to resolve issues and upkeep quality of products.
* Familiar with various plastic production, assembly, and play functions.
* Familiar with factory technology and development
* Aware of cost saving development methods
* Produced accurate and efficient scheduling to reduce development by approximately 40%.
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Model/Prototype Maker
Franklin Mint
Media, PA
May 1998 - Aug 1999 (1 year 3 months)
* Created scratch models from concept designs utilizing different machining, sculpting, and modeling techniques.
* Altered and dissected original sculptures to be mass produced in resin, pewter, cast medal, PVC and ABS.
* RTV Silicon Molded and Resin Cast models to produce Tooling Patterns and Photo Models