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Technical Artist

Kostiantyn Myronov

Toronto, Canada
Available Now
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  • About

    I have been working as an environment artist in game industry for the past 12 years.

    Specialize in world building, environment and vegetation modeling, texturing and optimization; Singleplayer and multiplayer level design, prototyping, modeling and lighting.

    Skilled 360 pano photographer and hdri panos which are used for lighting

    in Marmoset Toolbag and other 3d packages.

    Currently I am looking for a job in Toronto area.

  • Education
    • Bachelor International Relations and Affairs
      Kiev National Shevchenko University
      1997 - 2002
  • Experience
    • Lead Environment Artist
      Vostok Games
      Kyiv, Ukraine
      Feb 2012 - Apr 2015 (3 years 2 months)
      Survarium - online massive multiplayer first-person shooter

      - Vegetation and Environment modeling and texturing
      - Providing communication between artists and programming department
      - Engine and Tools design in cooperation with programmers
      - Providing new techniques to speed up Environment modeling
      - Multiplayer level planning and creation
      - Managing a team of Environment Artists
    • Level Artist
      GSC Game World
      Kyiv, Ukraine
      Oct 2009 - Dec 2011 (2 years 2 months)
      S.T.A.L.K.E.R. - 2 (Canceled)

      - Engine and Tools design in cooperation with programmers
      - Environment modeling and texturing
      - Vegetation modeling and compiling using SpeedTree
    • Level Artist
      GSC Game World
      Kyiv, Ukraine
      Oct 2008 - Sep 2009 (11 months)
      S.T.A.L.K.E.R. : Call of Pripyat

      - Terrain, architecture, props and vegetation modeling and texturing
      - Single and multiplayer level prototyping, creating and balancing
      - Level optimization, lighting and compiling using inhouse XRay Engine
    • Environment Artist
      GSC Game World
      Kyiv, Ukraine
      Jul 2007 - Sep 2008 (1 year 2 months)
      S.T.A.L.K.E.R. : Clear Sky

      - Terrain, architecture and props modeling and texturing
      - Singleplayer level prototyping and creating
      - Level optimization, lighting and compiling using inhouse XRay Engine
    • 2D and 3D Artist
      Unicorn Games Studio
      Kyiv, Ukraine
      Feb 2005 - Jun 2007 (2 years 4 months)
      - 3d character, environment, architecture, props modeling and texturing
      - quality control and technical consulting
      - resources optimization
      - GUI design and implementation, icon design; logo design; webpage design
      - posters composing and prepress
      - other problem solving concerning graphical content development
    • 2D and 3D Artist
      Digital Spray Studio
      Kyiv, Ukraine
      Jan 2003 - Feb 2005 (2 years 1 month)
      - Environments, vehicles, architecture, details, weapon modeling and texturing
      - refactoring and optimization work
  • Industries
    • Desktop & Office products
    • Toys & Games
    • Materials
    • Mobile Apps
    • VR / AR
  • Skills
    • 3D Animation
    • 3D Modeling
    • 3D Studio Max
    • Art Direction
    • Mobile Apps
    • CGI
    • Project Management
    • Unreal Engine
    • Visual Design
    • zBrush
  • Elsewhere on the Web
    • n
  • On Coroflot
    @mir101, member since 2015
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