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UX Design Creative

Om Tandon

Auckland, New Zealand
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  • About
  • About

    I believe in building product experiences from ground up, challenging existing paradigms of interface design and drawing parallels between different industry verticals. I am fascinated and passionate about UX design as a strategy implemented both at an products origin, when it is being conceived keeping it UCD focussed, and fixing whats broken in existing products. Designing solution that not only will make it more user friendly but also aim at delighting the user every time.



    Having a background in Economics and Graphic design helps me bring a balanced view to design solution keeping in mind users needs and aesthetics of the over all design.

    Specialties: UX Design, Illustartions,Conceptual Painting, 2d Animation, Motion Graphics Texturing, UI Design, User interaction ,Advertising, Art Dierction/Pipe-line Management

  • Education
    • Advance Diploma Graphic Design & Advertising Visual Communication
      Wigan & Leigh College
      2006
    • B.Sc (Economic
      BGS College
      2003
  • Experience
    • Creative Director
      Tap to Learn
    • Art Director
      Trine Entertainment Ltd
      Major Responsibilities: Conceptual Coloring: - Developed high quality colored compositions from line art provided and self developed artwork. - Defining mood and feel of the subject (characters, weapons, etc) - Created polished artworks in varied art-styles for pitches, presentations & marketing assets - Created visual marker for texture artists - Creation, Uploading, Editing and Maintenance of Ads on Portal - Developed beauty shots and post production of 3D renders for high quality marketing assets Texturing: - Created high quality textures, maps for High and Low Poly characters, weapons etc - Experience of working on both hand painted (illustrative) and image based textures - Polygon painting in Z-brush. - Ability to create broad range of textures from realistic to stylized. Art Direction/Pipe-line/Project Management/Quality assurance: - Interacted with Programmers and artists to synchronize workflow, worked with testers - Worked with team leads and maintaining project schedule - Ensured Quality standards expected by client - Managed pipe line from Conceptual stage to in-game integration - Interacted with clients and understanding their needs Major Game Projects Handled: * Gothic 3: Expansion Pack: both as conceptual designer and Texture Artist * Die Guild 2: both as conceptual Painter and Texture Artist * Dungeon Lords: Promotional Posters and marketing artwork * Hardy Boys Perfect Crime: As an art Director * Spell force Expansion Pack: worked as an assistant art director and Conceptual Painter * Learn Geography and Drivers Ed - DS Project * Wii Yoga * Worked on number of Unannounced projects and in house Projects across varied Platform Conceptual & Graphic Visualizer( Freelancer/Csontractual) Nexus Design Studio Graphics/Retail Advertising industry
    • Major Responsibilities
      - Part of a start up team which took part in prestigious Paul graham run incubator program Y Combinator Iincubator of Dropbox and Airbnb) and Imagine K-12. - Worked on site in San Francisco with the founding team to raise a very successful seed investment round . - Worked on a number of highly acclaimed and featured apps in casual games and education sector which were showcased on Apple, Google play and Amazon store respectively. - Applying my knowledge and industry experience to create Apps and Games for the international market. - Developing Themes in to visual Prototypes, Mockup, User research. - Creating polished artworks in varied art-styles Inclusive of icons, Background, and UI elements. - Creating visual marker For Developers. - Creating User Interface Templates pertinent to the theme. - Creating Visual effects and motion graphics/animations and transitions. Principal Artist - Game Graphics Artist
    • Major Responsibilities
      WMS GAMING INDIA LTD. (Part of WMS Gaming Chicago)
      Game Prototypes/Wireframe/Graphics and UI Development (Web and EGM): - Brainstorming Ideas, Themes keeping in mind Customer demographics, Market research and geographical Jurisdictions (US, Europe, South East Asia). - Developing Themes in to visual Prototypes and concepts. - Creating polished artworks in varied art-styles for Inclusive of Logos, Background, UI and Symbols, - Creating visual marker For Developers - Creating User Interface Templates pertinent to the theme. - Creating Visual effects and motion graphics/animations -QA and usability testing of game interfaces products for EGM and online games. Working with Programmers/Developers to ensure successful integration and functioning of all graphics and UI Content and taking care Graphics of PIDS/Bugs related to the project
    • Role Comprised
      Concept & Retails - Designed and developed photo-realistic digital artworks - Created vector artworks for print media - Visualized and Designed retail designs Major Brands worked on: Nike, Adidas, Reebok, Timex and other Digital creatives
  • Awards

    - Got Employee of the Year Award at Tap to Learn this year Got Employee of the Moment Award for Innovation within 3 months of joining the current - organization (WMS) Academic Excellence Award for overall performance at Wigan in - Copyrighting Excellence Award from K-Factor (Advertising and production Studio) Received distinction from Industry Jury (Bates Enterprise and Bounce Design Studio) for Industry - Project last semester at Wigan Active speaker in Wigan Design workshop - th Special commendation for TVC project in 5 semester - Delivered a seminar on game are development at Nasscom Gaming Expo at Mumbai - Promoted from Trainee Concept Artist to Senior Artist in 18 months

  • Skills
    • Art Direction
    • Illustration
    • Interaction Design
  • On Coroflot
    @o-matter, member since 2006
    • Following 3
    • Followers 11
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