I have over six years of experience and dedication tot the entertainment industry:
* Digital sculptor able to create highly detailed characters and creatures for illustration, film or gaming.
* Efficient with retopologizing for animation and polygon reduction.
* Able to create high resolution normal maps for low polygon models for use within a ZBrush to Maya pipeline
* Very knowledgeable with human anatomy and photoshop.
* Experienced multitasking and working effectively with team members.
* Highly organized and able to manage budgeted time.
* Able to communicate with the Art Director and team members and accept criticism