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Game Designer

Paul Nunes

Toronto, Canada
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  • About
  • About

    - Dedicated video game professional with 10 years of experience and over 15 full product cycles, focused on delivering highly polished casual titles with strong user experiences

    - Possesses intricate knowledge of game mechanics, with a drive to create engaging gameplay experiences

    - Creates design documents, wireframes, and prototypes to effectively communicate ideas

    - Crafts and balances game economies to achieve the desired pace, stress, and rewards

    - Performs data analysis leading to increased KPI's via gameplay and balance tweaks, content and feature additions, and multivariate testing

    - Researches trends to ensure titles have competitive design and monetization strategies

  • Education
    • Computer Science Technology, Co-op
      Sheridan College Brampton, ON
      2006
  • Experience
    • Senior Game Designer
      gumi Canada, Inc.
      Toronto, ON
      Dec 2014 - Mar 2016 (1 year 3 months)
      Created game concept documents resulting in 1 title being selected for development
      Designed core loops, key systems and monetization strategies for 2 original titles
      Documented and integrated flow for prototypes to demonstrate core mechanics
      Researched market trends and product viability to ensure proper monetization on launch
    • Associate Producer/Producer
      Beeline Interactive, Inc.
      Toronto, ON
      Apr 2011 - Dec 2014 (3 years 8 months)
      Designer/producer on 8 titles including 4 full ship cycles on games based upon licensed and original IP
      Designed title updates including 10+ Smurfs' Village updates that reached top 25 TGA or greater
      Created milestone and deliverable plans to demonstrate key mechanics and features
      Managed tasks and schedules for teams of up to 15
    • QA Lead
      Capcom Interactive Canada
      Burlington, ON
      May 2007 - Apr 2011 (3 years 11 months)
      QA Lead Managed QA team through 10+ full ship cycles
      Created and implemented test plans to ensure full coverage of all game areas across more than 100 handsets
      Worked with developers to improve core game experiences
      Led customer service team supporting current and legacy titles
  • Skills
    • Game Design
  • Elsewhere on the Web
    • n
  • On Coroflot
    @paul_nunes, member since 2016
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