Product Developer / Prototype Engineer
2013 - Present (9 years)
IMAGINEER whose creative intuition and innovation provide the bridge of development between art and engineering. Versatile craftsman skilled in precision design and fabrication of hard and soft goods. Tenured at LUCASFILMS Industrial Light + Magic [ILM] as model maker, machinist / mechanical designer. Transitioned to a position at UC BERKELEY in the COLLEGE of ENGINEERING to work as Development Technician supporting process engineers and scientists in the semi-conductor field. Contributed many design + fabrication solutions to customizing the infrastructure of the new MARVELL NANOLAB. Demonstrated ability to identify, prevent, and solve problems. Have worked with broad range of creative / technical personnel on teams and in project management capacities.
Experienced in architectural, industrial design, product development, motion picture special FX, fashion, and engineering fields. Concurrent to career have worked as private consultant offering services in the design, creation, and process engineering of LUXURY LEATHER HANDBAGS AND CASES. Currently available for hire.
1980 - Jun 2014 (34 years 5 months)
HANDBAG DESIGN AND DEVELOPMENT - Custom MAKER of luxury leather handbags and cases who, at age 20 landed first professional job at Pegasus Unique Leather Creations in Sausalito, California. Occupied a bench in the custom workshop where finely crafted goods were created to stock the store. Took custom orders for garments, handbags, belts, sandals etc..Trained on the industrial sewing machine, learned how to draft patterns and deal with clients. Tutored by resident craftspeople to a high level of expertise. Engaged in a lifelong study of the craft since then accepting commissions from clients most of whom include design professionals and celebrities. Recently interviewed and considered for Product Developer / Process Engineering position at Louis Vuitton Manufacturing USA.
Development Technician V
Sep 2008 - Jan 2013 (4 years 4 months)
UC Berkeley College of Engineering EECS, (Electrical Engineering and Computer Science), the cutting-edge academic / industrial research and development institution, home to scientists and engineers working in the semi-conductor arena. Stationed in the Cory Hall Machine Shop, worked as a machinist and Development Technician building R + D apparatus. Available to resident staff and students working on their PHD's as well as support for the new MARVELL NANOLAB. Work performed in machine shop and complex lab environs. Scale and scope of projects very broad.
Senior Model maker / Machinist / Mechanical Designer
Jan 1985 - Sep 2008 (23 years 8 months)
The visual effects film company renowned for images and characters associated with "STAR WARS", and the dynamic use of scale model miniatures. Employed as a first call model maker in both the ILM Model and Creature shops. Established reputation as a reliable, top flight model builder and animatronic designer / machinist. Worked with production designers and art department staff to develop and build fantastic spaceships, vehicles, animatronic creatures, architectural models etc., for motion picture special effects. Managed projects requiring collaborative process engineering with teams of model-makers, sculptors, mold-shop and pyrotechnic / stage personnel. Work required much imagination and innovation. Personal contributions to 52 films and commercials.
Creature Technician / Fabricator
Chris Walas inc.
1983 - 1985 (2 years)
Animatronic design and machining, molding and casting, model making, and prosthetic makeup effects for films "ENEMY MINE", "THE FLY II".
Achitectectural Models Inc.
1982 - 1983 (1 year)
Interpreting blueprints and building architectural scale models in typical model shop environment working for architects and interior designers.
1980 - 1982 (2 years)
Full service model shop and supply. Primarily architectural, interior design, and product design presentation models.