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Monster Madness - SDL2

I made this 3-match type game with C++ and the SDL Framework.
It consists of a game board with 8 x 8 size and is filled with 6 types of monsters. The player can swap 2 vertically or horizontally adjacent monsters to make a combo of 3 or more monsters of the same type.
When a combo is made, the monsters disappear and new monsters fall from above to fill the empty spaces.
If the player makes an invalid swith, the monsters switch back to their original positions.
Monsters are swaped by drag or by click.

Rafael Reis
Game Programmer Porto, Portugal