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Game Programmer

Rafael Reis

Porto, Portugal
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  • About
  • About

    I'm a game programmer actually living in Porto, Portugal. I am graduated in Game Development Engineering and I'm looking into professional opportunities to work on creative and challenging projects.

    I'm a hard working person, challenge oriented and I love developing great games.

    Here you can find my résumé, some personal projects and information to tell me about your projects.

    I have expertise in Unity 3D, SDL, SFML, C#, C++, Objective-C, OpenGL, Cocos2D and SpriteKit.

  • Education
    • Bachelor Science in Games Development Game Development
      Polytechnic Institute of Cavado and Ave
      2012 - 2015
      This course offered a solid education in all aspects of information technology and provided me with many skills to succeed in a career as a game developer. As a student, I gained enhanced work-ready expertise in games development, I enhanced my problem-solving skills based on leading-edge IT theory and I developed my communication skills by participating in various group projects. During the first year I developed my programming skills in C# and C++ and applied them to the development of 2D computer using frameworks like XNA and SDL/SFML. My first year also provided me with a taste of other disciplines within the games industry including an introduction to games design and game algorithms. In the second year I continued to enhance my programming skills (Objective-C and Java) to develop games for mobile platforms. I continued to develop my 3D programming skills with the creation of a solar system simulator in OpenGL and with the development of a XNA game that moved a war tank across a terrain to defeat other computer controlled enemies. I also had an introduction to 3D modelling and character animation using Blender and I was taught about the processes involved in managing the development of complex games within large teams. The major component of my final year was a 3D Tower Defense Game that I developed using Unity 3D to apply everything I’ve learned during the three years. I also extended my understanding of complex AI techniques used within games, such as pathfinding, state machines and behavior trees and I developed a 3D application using only OpenGL and Bullet Physics to simulate a stacker that transported items across a “moon-like” terrain.
  • Experience
    • Software Developer Intern
      Ubiquity Technology
      Porto, Portugal
      Jul 2015 - Mar 2016 (8 months)
      At Ubiquity Technology, I worked collaboratively with Senior Engineers to solve complex software problems and participated in design and development of production quality software.
      I always used a git repository for checking in/out code and contributed to best practices by helping author unit tests, functional tests and performance test automation.
      I contributed with my academic knowledge to develop a small prototype for a trash recycling company. The project was an educative game with the purpose of teaching small children how to recycle garbage, it was made with Unity3D and LeapMotion. The objective was to interact with various pieces of trash that spawned on top of a conveyer belt and the player had to pick them up and throw them into the appropriate waste container.
  • Skills
    • Mobile Apps
    • Engineering
  • On Coroflot
    @rafelmreis, member since 2016
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