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Freelance Art Director and Designer

Scott Hartman

San Francisco, CA
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  • About
  • About

    I've always considered myself a designer. Growing up I was always the one coming up with games to play and stories to tell. Design is a process for finding or creating the medium of a message.

    I started my career while in school with three internships as graphic designer at: a small offset printer, Toledo Children's Hospital marketing department, and a photography studio. Each position showed me a new aspect of the designer's job.

    At David Howell & Co., a gift manufacturer in West Chester, NY, I jumped into designing packaging and products. The best part was the content; working with the finest art the world has ever seen. It may seem easy but designing unique gifts that hold true to the original work was a daily challenge.

    Eventually commuting from Brooklyn to West Chester took its toll. I decided to work within the city as a freelancer. Soon after I was hired by Working Class, a boutique agency with an attached boutique store, literally. I quickly became a staple at the Working Class office; creating ads for their clients and signage for their store.

    My desire to create my own products, namely games, grew over my years at Working Class. Not knowing where to start I went back to school and earned my MFA from Parsons The New School. I focused on developing my design process. I learned and refined how I develop ideas.

    After school I started developing board games which lead to joining a designer club which ultimately lead to using my graphic design skills for like-minded designers. My freelance work and my independent game design work has taken shape over the past few years into more than a hobby but not quite yet a business. At the same time I found a position at Core, a luxury real estate company, where I can put to use all of my graphic design experience.

    I have since moved across the country, now living in San Francisco. My work is now 100% focused on graphic design and art direction for various board game publishers. Feel free to contact me directly to talk about your upcoming projects and how I can be of service.

  • Education
    • MFA Design & Technology
      Parsons School of Design
      2007 - 2009
    • BS Visual Communications Technology
      Bowling Green State University
      1999 - 2004
  • Experience
    • Freelance Art Director / Graphic Designer
      Action Phase Games, Formal Ferret Games
      Mar 2015 - Present (11 years 3 months)
      Art direction and graphic design. Primarily responsible for generating layouts and graphic elements that create a stunning and cohesive aesthetic across all pieces, cards, boards, rulebook and box for each unique game, as well as directing illustrators to match.

      Action Phase Games / www.actionphasegames.com
      Aeon's End, Retreat to Darkmoor, Dreamwell, Kodama: The Tree Spirits, Scoundrel Society, initial concept designs for Heroes Wanted

      Formal Ferret Games / gil.hova.net
      Bad Medicine
    • Graphic Designer
      CORE
      New York, NY
      Jun 2011 - Mar 2016 (4 years 9 months)
      Creation of marketing materials for CORE, CORE's real estate brokers, and new developments. Working within short deadlines and the constantly changing landscape of New York real estate, I made a variety of sales materials used to showcase CORE's current property listings as well as advertisements, eblasts, signage, image editing, and direction of secondary designers and photographers.
    • Freelance Graphic Designer
      Christie's
      New York, NY
      Apr 2011 - May 2011 (1 month)
      What was supposed to be a week of helping out on the heavy workload in the graphic design department turned into a month of designing e-blasts, advertisements, and tickets for the upcoming sales in New York.
    • Freelance Designer
      Working Class
      New York, NY
      Oct 2005 - May 2011 (5 years 7 months)
      I designed a wide variety of pieces for Working Class and their clients including print ads in The New York Times, New York Times Magazine, U.S. News & World Report, Time Out New York, and Cranes Magazine. My work also included designing products, art directing photography shoots, and the design of www.workingclassemporium.com.
    • Production Designer
      David Howell & Co
      Oct 2004 - Oct 2005 (1 year)
      Designing product packaging and assisting in product design.
    • Production Artist
      VisCom Commercial Photography
      Jan 2004 - May 2004 (4 months)
      My main responsibilities were image retouching and designing promotional materials. At VisCom I refined my skills in silhouetting, color correction, blemish removal, and image collaging.
    • Graphic Designer
      ProMedica Health Systems
      May 2002 - Sep 2002 (4 months)
      As the intern of Toledo Children's Hospital marketing department I created many medical pamphlets, instructional invitations for medical conferences, and internal posters for hospital staff.
    • Graphic Designer
      Minuteman Press
      May 2001 - Sep 2001 (4 months)
      I spent the summer of 2001 as the designer for a small off-set print shop. My responsibility was to design whatever came through the door, everything from business cards to restaurant menus. With a fast turn around and variety of projects, Minuteman taught me the value a time management and how to design for the press.
  • Skills
    • Art Direction
    • Game Design
    • Graphic Design
  • Elsewhere on the Web
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  • On Coroflot
    @scotthartman, member since 2013
      • Followers 1
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